Unity Particle System

Source: Internet
Author: User

Recently relatively idle, re-read the example system, feel able to do the effect of cool for beginners is not an easy thing, but back to think, the most important reason may still not particle systems components study thoroughly, warm so know new, review the particle system together.

Below is the translation of the Unity5.5.0 version of the particle system official documentation

  • Mainmodule//major modules
  • Emission//launch
  • shape//Shapes
  • Velocity over Lifetime//particle speed over the life cycle
  • Limit velocity over Lifetime// particle Extreme speed over the life cycle
  • Inherit velocity//Speed inheritance
  • Force over Lifetime// particles in the life cycle of stress
  • Color over Lifetime// particles over the life cycle
  • Color byvelocity//colour varies with speed
  • Size over Lifetime// particle in life cycle
  • Size byspeed//sizes vary with velocity
  • Rotation over Lifetime// particle rotation over the life cycle
  • Rotation byvelocity//rotation with speed change
  • External forces//external Force
  • Noise//Noise
  • Collision//Collider
  • Triggers//Trigger
  • Sub emitters//object Launch source
  • Texture Sheet Animation//Texture animation
  • Lights//Light
  • Trails//trailer
  • Renderer//Rendering
  • Resimulate
  • Selection
  • Bounds

"Main module"

This module contains global properties that affect the global system.

Property
: Function:
Duration//Continuous
The time the entire particle system is running
Looping//Cycle
If enabled, the system will start again at the end of its duration and continue repeating the loop
Prewarm//preheating
If enabled, the system would be initialized as though it had already completed a full cycle (only works if LOOPING is also enabled).
Start delay//delay Start
Delay in seconds before the system starts emitting once enabled.
Start Lifetime//life cycle
The initial lifetime for particles.
Start speed
The initial speed of all particle in the appropriate direction.
3D Start Size Enable The If you want to control the size of each axis seperately.
Start Size The initial size of each particle.
3D Start Rotation Enable The If you want to control the rotation of each axis seperately.
Start Rotation The initial rotation angle of each particle.
Randomize Rotation Direction//random rotation direction
Causes some particles to spin in the opposite direction.
Start Color The initial color of each particle.
Gravity Modifier//Gravity modification
Scales the gravity value set in the physics manager. A value of zero would switch gravity off.
Simulationspace//Analog spaces
Toggles whether particles is animated in the parent object ' s local space (therefore moving with the parent object) or in The World space.
Scalingmode//Extension
Use the scale from the transform. Set to Hierarchy, Local or Shape. Local applies only the particle system transform scale. Shape mode applies only the scale to the start position of the particles.
Play on Awake If enabled, the particle system starts automatically when the object is created.
Max particles//maximum number of particles
The maximum number of particles in the system at once. Older particles would be removed when the limit is reached. euphemism

Not to be continued ...

Unity Particle System

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