Unity is related to mobile phones. It is related to unity mobile phones.

Source: Internet
Author: User

Unity is related to mobile phones. It is related to unity mobile phones.
Reprinted please indicate the source: http://blog.csdn.net/u010019717

More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html

Windows Phone Application and Store Image, Icon Sizes

Application Image Sizes

FlipCycleTileLarge-> 691 × 336
FlipCycleTileMedium-> 336 × 336
FlipCycleTileSmall-> 159 × 159
IconicTileMediumLarge-> 134 × 202
IconicTileSmall-> 71 × 110
ApplicationIcon-> 100 × 100

SplashScreenImage-> 768x1280
SplashScreenImageLandscapeLeft-> 768 × 1280
SplashScreenImageLandscapeRight-> 768 × 1280
SplashScreenImagePortrait-> 768 × 1280
SplashScreenImagePortraitUpsideDown-> 768 × 1280

Store Image Sizes

App Icon-> 300x300
Screenshot (8 adet gerekmektedir.)-> 1280 × 768
Promototional Background-> 1000 × 800
Promototional Square Icon-> 358 × 358
Promototional Wide Icon-> 358 × 173

Debug Windows Phone Unity Codes

Debug Windows Phone Unity Codes

1-Build Visual Studio project for Windows Phone (File-> Build Settings-> Build ).
2-Open Generated Visual Studio Project.
3-Click FILE-> Add-> Existing Project, navigate to Unity project folder and select Assembly-CSharp.csproj file.
4-Go to BUILD-> Configuration Manager and make sure ARM platform is selected for your project.
5-Optionally uncheck Build flag for Assembly-CSharp since it has already been built by Unity.
6-Add breakpoint (s) to your script file (s ).
7-Make sure phone is connected to PC and Wphone Screen is unlocked.
8-Make sure debugger type is set to Managed Only (default ).
9-Hit F5 to build, deploy, run and debug your app.

Unity Take Screenshot in Editor

Take Screenshot in Unity3d


















using UnityEngine;using System.Collections;using System; public class ScreenShoter : MonoBehaviour{    public KeyCode screenShotKeyCode;    public string filePath;    void Update()    {        if (Input.GetKeyDown(screenShotKeyCode))        {            Application.CaptureScreenshot(string.Format("{0}\\ss_{1}x{2}_{3}.jpg",filePath,Screen.width,Screen.height,System.DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds));        }    }}

Unity3d First Android Build

1) Install Jdk windowsX86. You can download: JDK Download
2) Install Android SDK. You can find explanation: Android SDK
3) Create First Unity Project.
4) Connect to device
5) Unity-> File-> Build and Run.

First Project is Ready.

First IOS Build with Unity3d

First IOS Build with Unity3d

1.1.Buy apple developer licence.
1.2.You need to be apple developer certificate => http://www.youtube.com/watch? V = HlRI30F6-Ek
1.3.Plug your test device on Imac.
1.4.You need to add your test device (Iphone, Ipad) other way provisioning on an IOS Device => http://www.youtube.com/watch? V = mX4v9A2bpjs
1.5.Download xcode and setup.
1.6.Start unity and File-> click build and run

First Build is Ready.

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