Unreal 4 game development _3_ creating and inheriting materials

Source: Internet
Author: User

Thank that great God video tutorial, although can't find the address, online want to find some ue4 video tutorial really is not easy, found, also mostly that AV quality blurred, to high-definition also want to spend money to sell, did not say anything also to spend money, really powerless spit groove.this blog based on the prawn video tutorial organized after the text tutorial, note, for later query and install BTo create a material:

1. The new folder is hero (because you want to create a new material for the Hero Animation model)

2. Right click on the material, rename base, such as: (New good is empty, gray, below I was done, so the color is different)

3. Double-click the base material to enter the Blueprint interface:

Note: The first thing to be clear is that, for example, I created a material, I want to use the second material, the material only need to change one of the first material, or a little bit of parameter is enough, how to do, do you want to re-write the big pile of pictures? At this point, the concept of variable is introduced, so When I created the first material, I created the second one, as long as I inherited it from the first material and then modified the data in the variable interface without moving to other data.

Let's take a look at the blueprint for the first created material.

For example, I want to create a new material in the future, as long as the color data in the yellow box can be used to achieve the purpose, then we will change this to the parameter mode, not the constant mode.

This control of the parameter is here

Rename the control to Basecolor. Save, close the material

OK, the first material is created.

4. Create a blue material ball similar to this: on base, right-click Create material instance, rename to blue, and the color is the same because it hasn't been modified yet.

5. Open the blue material, the interface is a bit different, haha, find the parameter group-tick basecolor that variable parameter, so you can modify the color value, there is a variable is capricious, how to change how to change ~!

:

Save and close the blue material.

6. Then to the floor, people on the material map,:(with my sexy text interpretation ... Mo hit me ...)

Gold Armor on the ocean Chrysanthemum TableBefore theGreen Giant




Unreal 4 game development _3_ creating and inheriting materials

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