Used to summarize the skills that you are familiar with in Unty3d. And what skills are needed if you need to grow.

Source: Internet
Author: User

--------------------------------------------------------------start, don't say. Because the contact u3d too long, so the beginning has been remembered so can only from the current level of cognition to engage.

1, already skilled use Unity3d basic api,transfrom, Animator, navmeshagent, Render, Mesh, collider, Monobavier, prefab and so on.

2, the necessary plugin: Ngui already will

3. Collaborative work tool, visual SVN. It is now familiar to commit the code or the prefab to the server. Not familiar with another one can be disconnected offline, but the overall keep trunk for a stable version of SVN.

4, familiar with editor extended editing

5. Revisit linear algebra.

6, familiar with the design mode to (a certain start-up time can be reasonably abstract)

7, familiar with C, C + + third-party development access Unity3d development.

8, commonly used www, wwwfrom, resouce, Application.load, Physic.ray, DrawLine and so familiar.

9, familiar with UDP, TCPIP,

10, familiar with PHP (only the application of CI framework), MySQL used to make small and medium-sized websites.

11, currently lack of shader, rendering pipelines, design patterns, reduce coupling and other missing concepts

---------------------------------------------------------------------the current progress, has not given up Unity3d, May be now familiar with Unreal 4. In the future, the use of Unreal 4 for project development is not ruled out.

Used to summarize the skills that you are familiar with in Unty3d. And what skills are needed if you need to grow.

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