Web page Production WEBJX article introduction: User experience designers think about the content. |
Online people search, browse, read, thread, interactive vote, play games, and even on-line trading transactions. These behaviors are " user experience ", which sounds as if the user experience is omnipotent, creating an Internet enterprise dedicated to user experience design. Indeed, only by creating a happy network experience, enterprises can be in the Internet war unbeaten.
That's fine, but a lot of user experience designers are too simple and rude to treat content --content just placeholders. In fact, they didn't even think about the content.
At present, the website planning and staffing is still following Jesse James Garrett's "Elements of the user experience" this classic.
The latest sketch map of thousand birds
In the five phases of the entire user experience, the content strategy for the scope layer lies in the second phase of the entire user experience, called "Functional Specification" and "content requirements." Even earlier than interactive design and information architecture.
User requirements are the first phase of the focus, content requirements are the focus of the second phase. Why is the demand for users, content requirements not as a need to deal with?! Why is it that many times the scope layer disappears in the development of product planning? Jump directly from MRD or FRD to interactive design?
Online people search, browse, read, thread, interactive vote, play games, and even on-line trading transactions. These behaviors are " user experience ", which sounds as if the user experience is omnipotent, creating an Internet enterprise dedicated to user experience design. Indeed, only by creating a happy network experience, enterprises can be in the Internet war unbeaten.
That's fine, but a lot of user experience designers are too simple and rude to treat content --content just placeholders. In fact, they didn't even think about the content.
At present, the website planning and staffing is still following Jesse James Garrett's "Elements of the user experience" this classic.
The latest sketch map of thousand birds
In the five phases of the entire user experience, the content strategy for the scope layer lies in the second phase of the entire user experience, called "Functional Specification" and "content requirements." Even earlier than interactive design and information architecture.
User requirements are the first phase of the focus, content requirements are the focus of the second phase. Why is the demand for users, content requirements not as a need to deal with?! Why is it that many times the scope layer disappears in the development of product planning? Jump directly from MRD or FRD to interactive design?