Video Game Development Series courses (video course instructor: ou yanliang)

Source: Internet
Author: User

Video Game Development Series (1): Game Development Process preview .zip

Lecture content: learn C # from an interesting perspective #! In this network broadcast, we will fully introduce the content covered by this series of network broadcast courses, let everyone have a preliminary understanding of how to use C # To develop the game cycle and main game components. Throughout the course series, you will have the opportunity to understand the entire process of developing a game called "interstellar cavalry. Course Lecturer: ou yanliang Microsoft (China) Co., Ltd...
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Video Game Development Series courses (2): Basic Programming Concepts and cve-zip

Lecture content: in the first class, you have learned the overview of this series of courses. This course will explain the basic concepts of general programming and some special programming elements in Microsoft Visual C # Express. This course covers variables, expressions, declarations, operators, functions, flow control, classes, arrays, structures, and C # types. Course lecture...
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Video Game Development Series (4)

Lecture content: in the previous few lectures, we briefly introduced the shape of the image. In this webcast, we will focus on the plotting elements called "sprites. Currently, many games are made using sprites. This section describes how to create and use animated sprites in game projects, including application background, view angle, definition framework, framework latency, transparency, and mixing...
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Video game development series course (3): Game element Grand View. Zip

Lecture content: after introducing the basic concepts of programming in the previous lecture, we will focus on some important elements in Game Development, images, player input, sound and network. We will discuss the use of 2D/3D images, vector images and bitmap images, keyboards, mice, Force Feedback Controllers, audio formats, 3D sound effects, network protocols, multiplayer games, point-to-point (P2P) mode and Client/Server mode comparison among other game elements...
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Video game development series course (6): control little genie. Zip

Lecture content: You have learned how to move genie in the previous lesson. This course focuses on how video games process player input to create and move genie. You can learn how to combine keyboard input, vector direction, and position to move and "fire" the main roles and enemies in the game ". Course INSTRUCTOR: Yu Hui (China) Co., Ltd. development and platform technology department Online Program Ma...
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Video Game Development Series courses (7): Make your game more dynamic-music and sound effects. Zip

Lecture content: Undoubtedly, voice is a very important part of video games. On the basis of WebCast in the past, we will discuss the development and implementation of two capital elements in electronic games-background music and sound effects. In addition to the first time, you will also learn how the game achieves score statistics. Course Lecturer: Beijing University of Technology, Development and Technical Manager of the Development and platform technology department of Microsoft (China) Co., Ltd...
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Video game development series course (8): the action of creating a new game. Zip

Lecture content: this will be our last lecture and we will continue to discuss sprites. Our focus in this section is to learn more about sprites details and how to perform conflict detection. Learn how to use these concepts to apply to enemy behavior and bullet behavior. Course Lecturer: Wu Yu, software development architect of the Development and platform technology department of Microsoft (China) Co., Ltd., is currently Microsoft...
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Video Game Development Series (5): Transformation and Collision of Sprites.zip

Lecture content: get started! This course describes how to make your genie work. The basic concepts involved in motion, such as location, speed, direction, distance, etc., and their representation of the situation and calculation methods under different coordinate systems are given respectively. And the determination and formula of the collision generated during motion under different coordinates. Course Lecturer: Li Qi (China) Co., Ltd. development and platform technology department Development Cooperation Manager is currently Microsoft...
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