Virtual Reality project development process of Unity3d game development
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First, system design and data collection and collation
1. communicate with Project Investment unit and carry out system design;
2. collect and organize planning drawings, photos on site;
3. shoot more than dry culture and scenic spots introduction of the feature film;
4. write and record commentary;
Second, making a three-dimensional model
The main use of three-dimensional modeling software 3dsmax Polygon Modeling technology to achieve three-dimensional scene model production, the main use of modeling tools are: (a), spline modeling tools, including drawing and editing splines, extrusion, turning, lofting, chamfer, etc. (b), polygon editing tools, mainly including point, line, polygon editing commands, symmetrical, smooth groups and other commands. There are four main parts of model making:
1. The low-precision model of the loft of the old building;
2. The production of terrain, ground, pond and other models;
3. Production and distribution of surface models such as trees and vegetation and sculptures;
4. production of low-precision models of characters, animals and other characters.
Third, Drawing Model Maps
1. Expand the mapping coordinates of the model (exhibition UV, mainly used to Unwrap UVW modifier);
2. Use the natural color map of the existing material synthesis model in Photoshop software;
3. give the material and map and adjust the map bit in 3dsmax
Four, test lights and bake stickers
1. Create lighting system, set global illumination, set daytime daylight illumination effect for scene;
2. test rendering and constantly adjust the lighting parameters to achieve a satisfactory rendering effect;
3. Bake the lighting effect map and make further modifications to the baked stickers in PS;
4. Import the baked map model into the VRP virtual reality software for the next stage of production.
v. VRP The production of virtual interaction in the " Dog planing Learning Network Unity3d Extreme College "
1. model into the VRP and check and adjust;
2. in the VRP in the material and mapping of the post-editing, mainly to set the skeleton and the surface, glass and metal materials such as reflection, refraction and other properties to set;
3. Create Sky, Sun system and other visual effects in the VRP;
4. create character animations;
5. create scenic scene interaction;
6. Create a walking camera and make a camera path animation;
7. The operating interface of the production system in the VRP, including the background interface elements, interactive buttons and the production of background music;
8. Join the video, and Flash and Other media, and the model, buttons to interact with the link;
9. Photoshop design and production system start-up interface;
Six, Publish Output
1. Compile the VRP project into an EXE executable file;
2. publish the project as A network file that IE can browse and upload to the website server;
3. Follow-up adjustment and maintenance of project and website.
Seven, delivery acceptance use and knot
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Virtual reality project development process of Unity3d game development