[Visual c ++] Game Development bone animation learning material recommendation & package download

Source: Internet
Author: User

This series of articles was written by zhmxy555 (Mao yunxing). Please indicate the source for reprinting.

Article: http://blog.csdn.net/zhmxy555/article/details/8865942

Author: Mao yunxing (light ink) mailbox: happylifemxy@163.com


It is better to teach fish to fish.

I know that everyone is very interested in bone animation. I thought for a moment, if it was still such a Monday update to write the skeleton animation, it would not take a few months. Therefore, this time we will recommend a few comprehensive and classic game animations and books for you to download and learn (at the end of the article ). There is a Chinese version of DirectX advanced animation production, which is explained in DirectX 9.0b. It is not the most popular version of DirectX 9.0c, but it is harmless and only slightly different, 99% of the knowledge is still useful. The other book character animation with direct3d is only the original English version. The version is DirectX 9.0c.

The following is a brief overview of the books recommended to you:



1. [DirectX advanced animation production] (advanced animation with DirectX)

Book version: DirectX 9.0b

A Chinese version of translation of foreign books. The whole book explains DirectX animation technology, including texture animation, common skeleton animation, hybrid skeleton animation, doll animation, gradient animation, key frame gradient animation, and hybrid gradient animation, face Animation and other technologies. It is widely covered and involves all aspects of game animation technology.

I also provided the original English version of "Advanced. animation. With. DirectX". After all, there are a few mistakes in the translation process. At this time, it is easier to understand the original English version. Of course, it would be better to view the original English version directly.


·



2. Character Animation with direct3d

Book version: DirectX 9.0c

English version. This book introduces the latest game animation technology, developed by Alan wake, xbox360. As the name suggests, this book focuses on the animation technology of characters. The style of explanation is quite good. After all, it is DirectX 9.0c. Instead of reading advanced animation with DirectX, we recommend you read this book.




Okay, let's release the packaging of these three books. It's up to them to learn about bone animation.


To download the resources mentioned in this article, click here:

DirectX 3D game animation programming materials by light ink


(Temporarily use the Sina micro-disk, and release the csdn download channel address later)

The compressed package contains a PDF of three books. [DirectX advanced animation production] The Chinese and English versions of advanced animation with DirectX, as well as character animation with direct3d.



In addition, it is a pity that the following articles related to game development may have to be paused :(

Because the tasks in the next few months of simple ink are full, I have to contact opencv after receiving the task of an ARM microcontroller embedded development from a Mentor (a poor but considerate Ukrainian, there are still a lot of small and fragmented things, and time is not enough. It is impossible to spend a whole day every week to write articles that are nearly ten thousand words for everyone.

However, you can rest assured that the simple ink strives to list all the learning routes and books of game programming that you understand next Monday, and grant them the best practices for fishing, let everyone know the specific learning framework and ideas of game programming, and what kind of books to learn is a follow-up explanation for those who have been chasing the simple ink column.





At the end of the article, I would like to share with you the famous Zax saying in "Final Fantasy 7", the painful and happy way to game development:


To be a hero, you must have a dream.


Whether or not the light ink will continue to update the game development column series in the future, may our dream of game development always be ......



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