[WebGL Primer] One, browser preparation

Source: Internet
Author: User

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, my WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct.


Browser support Scenarios

Lufy : Due to the original author's writing time is year 2 month, the browser support situation and now slightly different, so this Part I will not translate, directly say now ( year 7 ( month) browser support,

PC The browser support situation is as follows:


Firefox4 above

Chrome9 above

Safari5.1 above

Opera12 above

IE11 above

0

0

0

0 : Support: Need to set x : Not supported

Mobile browser support is as follows :


Android

IOS8

firefoxfor Mobile later

Operamobile later

Googlechrome for Android later

Android Default Browser

0 ( after android4 )

0

0

0


* smart phones can be installed [ Enablewebgl ] This stuff to support WebGL .


Recommended UseChrome

With the speed of JavaScript execution and the HTML5 of support, individuals feel that using Chrome is the most secure. And, all the content on this site is tested on Chrome , so Chromeis recommended, and I'm not Google 's brain residue, but I don't deny it if you say so.

In addition, in principle I just use the latest version of Chrome to test, if you use Firefox testing when the code can not be implemented, it may be Firefox does not support, other browsers are the same.


Other points of attention

The browser-independent part,WebGL also has a situation that can not be performed. Because WEBGL standards are not yet fully unified, hardware,OS, browser compatibility, and the combination of these things can have an impact on WebGL .

Graphics rendering, browser compatibility is poor, some APIs will not run. In summary, the operating environment determines how WebGL works.


Summarize

All content of this website is tested and developed with the latest version of Chrome , so no other browsers are supported, basically, the premise of running is in the Windows environment.

In the future, more mainstream browsers will support WebGL, mobile browsers will gradually improve, so do not care about the details, there is always support WebGL that day, let us look forward to it.

Lufy: Fortunately, my environment is mac, in the translation process if the Mac does not support the situation, I will specify.



reprint Please specify: transfer from Lufy_legend's blog Http://blog.csdn.net/lufy_legend

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