I used to be curious about how to build the xcode plug-in. So yesterday, the boss got an answer. For details about how to implement it, see Appendix 1 below.
I used to wonder how to use the Engineering Template. I learned about opengl from scratch.
How to implement it in xcode 4.6
A post on csdn adds its comments, but I understand
/Applications/Xcode. app/Contents/Developer/Platforms/iPhoneOS. platform/Developer/Library/Xcode/Templates/Project Templates/Application
You can find the path through the addressing method of the finder. If xcode is not installed in the application folder, it will be different. I will not talk about the specific method, can leave a message if necessary)
Then, put the template in Appendix 2 and click OK.
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