1. Simple Start
Start with a symmetric polygon object, usually a cylinder, and then use Dynamesh to carve the head. Dynamesh is a tool in ZBrush that allows you to create mobility and flexibility in the grid by keeping the number of polygons balanced, so that you can move and stretch the grid without losing clarity.
2. Refine carving
Next select the move brush to adjust the main shape, and then use the clay, standard and smooth brushes to build and adjust other parts, if you feel satisfied, use the Dynamesh redistribution grid, and then continue carving. (You can add two subtools to the model: an eye, a tooth, and a definition of an alien's chest.) )
Then use the curve tubes brush to insert the arms and legs, taking full account of the creature's function is important: it may not exist in real life, but it must look real.
3. Focus on the whole
In every step of the process, you can use the clay and standard brushes to perfect the skeleton, or you can use the flat Color material throughout the process to see how the role contour is formed, and it is important to note that the main shape of the role must be structured when you refine the model.
4. Add Finer Details
After modeling, check the overall proportions and size, then add finer details, such as veins, pores, and scales, because the model is not animated, so there is no need for a topology grid.
5. Draw Skin
After completing the model, search for some fish and lizard reference to help draw alien skin, aliens may live in a dry environment, so it should be exposed to the sun, its skin should be relatively black, you can draw a basic skin tone in the ZBrush, and then roughly define the desired final texture.
6. Three-dimensional modeling
After the main color distribution is completed, the model is separated by a polygon grouping, and then the UV Master plugin is used to automatically UV.
7. Export and combine textures
Import the textures into Photoshop, combine the textures to make some color adjustments, and cover the model with a metal texture, add more detail to the painting, and the next step is to pose the model.
8, pose for the model
The bottom of the model is a stone and some exotic plants, you can use the Transpose master plugin in ZBrush to pose to the model by adding a smooth mask to the joints, so that you can move the model smoothly, move and pose the model, and still have to make some adjustments, adding some folds to the seams, such as joints, can play the role of the finishing touch.
9. Add background
Simulate some of the scene elements: Rock, mountain and sand, all background models are only valid for cameras, so don't worry about details.
10. Create Rendering Channel
Next, create a separate rendering channel to help complete the synthesis by combining Photoshop and blending modes. For example, create a few specular, light channels: often using screen or overlay blending mode, shaded for shadow and ambient light, multiple blending modes are used.
11, the final refinement
Finally, do some color correction and contrast adjustment, use the texturing lens blur, for the background, you can use the Grand Canyon picture, while adding some smoke particles and dust.
In contrast to the final image, you will find that the texture and background elements added to the process will make the aliens truly vivid.