, there will often be a scene model of the material performance is a variety of, how to give different materials in the subtool of each model, this problem is also puzzling many beginners friends, this article small set up in the ZBrush for the object to give each material ball and not affect each other.
1. Open the ZBrush software, click the Lightbox button, select Demosoldier.ztl hold down the left mouse and drag out the character model, in the Subtool panel can be seen that it has multiple layers.
At this point, choose a required material, all the Subtool layer will fill your choice of material, if you want to give different materials in different subtool of the geometry can not operate.
2. Turn off the Zadd (z Add) on the toolbar and open the M (Material Channel) button.
①MRGB (material and color): Select this option when the Zadd (z Add) button is turned on to draw both the material element and the color element.
②rgb (color): Select this option when the Zadd (z Add) button is turned on, only color elements are drawn.
③m (material): Select this option when the Zadd (z Add) button is turned on, only material elements are drawn.
3. Select the object, give the current subtool different materials, select the Color menu inside the Fill Object button.