Using a 2D rendering to render 3D objects is nothing new, and today we are going to learn how to render the comic character-hellboy (Hellboy) original picture in ZBrush.
The following is a quick recording of the Hellboy (Hellboy) modeling process:
The following video shows the power of ZBrush:
In fact, just set up the camera, the entire process screenshots can be, the actual use of ZBrush BPR One advantage is that can be used to render all types of channels, the following is another version of Hellboy (Hellboy), using the rendering of the same rendering before the image channel.
To test the consistency of the material, the author creates his or her own role:
After a number of tests and interesting operations using ZBrush's various tools, the author creates a separate comic material: rendering 3D objects with the look and feel of 2D illustrations, which makes the creative process and production of new illustrations easy.
Here are some screenshots of the characters (export ZBrush documents), all of which are made using ZBrush layer features.
Of course, you can also use all of ZBrush's 3D tools to create comic characters, and then move to Photoshop to do some digital rendering.