JavaScript Learning Notes (ii) Arrays and object Parts _ basics

Source: Internet
Author: User
Tags array length javascript array

JavaScript Object part

One: the basic part

All variables in 1.JavaScript are objects except for two exceptions null and undefined.

2.Jscript supports four types of objects: internal objects, generated objects, objects given by the host (all BOM and Dom objects are host objects). ) and ActiveX objects (external components).

3.Microsoft Jscript provides 11 internal (or "built-in") objects. They are array, Boolean, Date, Function, Global, Math, Number, object, REGEXP, Error, and String objects.

4. Objects are only a special kind of data. Objects have properties and methods. JavaScript is an object-oriented language, but JavaScript does not use classes. JavaScript is based on prototype rather than on the class.

5. Attribute: is a variable that is subordinate to a particular object. Method: A function that only a specific object can call.

A 6.Jscript object is a collection of properties and methods. A method is a function that is a member of an object. A property is a value or a set of values (in the form of an array or an object) and is a member of an object.

A 7.javascript object is based on a constructor function, and when you create a new object using a constructor function, you can say that you instantiated a new object. property is a variable inside a constructor function.

Objects instantiated with constructor functions:

Cat = new Animal ();
8.Javascript is an object-based (object-based) language, and almost all of the things you encounter are objects. However, it is not a true object-oriented programming (OOP) language because its syntax has no class (class).

Copy Code code as follows:

<script type= "Text/javascript" >
Object is a collection of name/value pairs
var browser = {//object is enclosed in curly braces
Name: "Firefox",
Kernel: "Gecko"
};
</script>

Copy Code code as follows:

To access the properties of an object by point number (.) or "[]"
Browser.name//"Firefox"
browser["kernel"]//"Gecko"

An object (OBJCT) is a collection of properties, each of which consists of a "name/value pair", and JS also defines a special object-an array, which is an ordered set of numbered values. JS also defines a special object-a function, which is an object that has executable code associated with him, executes code by calling a function, and returns the result of the operation.

To clarify the concept:
JS "object-based = object-oriented" 4.JS does not have a class (class), but it takes a new name is "prototype object", so "class = Prototype Object"

Two: The difference and relation between class (prototype object) and object (instance) ### 

1. Class (prototype object) is abstract, is conceptual, represents a class of things.
2. The object is concrete, practical, and represents a specific thing.
3. A class (prototype object) is a template for an object instance, which is an individual of the class.
A common misconception is that the literal value of a number (literal) is not an object. This is because of an error in the JavaScript parser, which attempts to resolve the point operator as part of the floating-point number face value.

There are many workarounds to make the literal value of a number look like an object.

2..toString (); The second dot can be parsed correctly.
2. toString (); Notice the space in front of the dot number
(2). toString (); 2 is calculated first
Delete attribute

The only way to delete a property is by using the delete operator, setting the property to undefined or null and not actually deleting the attribute, but simply removing the association of the property and the value.

JavaScript Object-oriented three major features

Encapsulation: Do not consider internal implementation, only consider functional use
Inheritance: Inheriting new objects from existing objects
Polymorphism: Called polymorphism, refers to a variety of States that refer to different situations,
1. Package

Encapsulation is to classify things that belong to the same category (including attributes and behavior) into a class for ease of use. For example, this stuff can be encapsulated in the following way:

People
Age (Attribute i)
Height (attribute II)
Sex (Attribute III)

Act (one of the actions)
Walk (Act II)
Speak (Act III)
}

Benefits of Encapsulation:

Encapsulation protects the integrity of the internal data;
Encapsulation makes it easier to refactor objects;
Weakening the coupling between modules to improve the reusability of objects;
Help avoid namespace conflicts;
Look at one of the following examples:

Copy Code code as follows:

<script type= "Text/javascript" >
var boy = {}; Create an empty object
Boy.name = "xiaoming";//According to the properties of the prototype object
Boy.age = 12;

var girl = {};
Girl.name = "Little Red";
Girl.age = 10;
</script>

This is the simplest package that encapsulates two attributes in an object. However, there are two disadvantages to this writing, one is that if you generate more than a few instances, it is very troublesome to write, and the second is between the example and the prototype, there is no way to see what connection.

Constructor pattern

To solve the problem of generating an instance from a prototype object, JavaScript provides a constructor (constructor) pattern.

The so-called "constructor", in fact, is a normal function, but the internal use of the this variable. The new operator is used on the constructor to generate an instance, and the this variable is bound to the instance object.

For example, the prototype object of boy and Girl can now be written like this:

Copy Code code as follows:

<script type= "Text/javascript" >
function Person (name,age) {
THIS.name = name;
This.age = age;
}
</script>

We can now generate the instance object.

Copy Code code as follows:

<script type= "Text/javascript" >
var boy = new Person ("Xiaoming", "12");
var girl = new Person ("Little Red", "10");

alert (boy.name); Xiao ming
alert (boy.age); 12
</script>

Then boy and girl automatically contain a constructor attribute that points to their constructors.
 

Copy Code code as follows:

Alert (Boy.constructor = = person); True

Alert (Girl.constructor = = person); True


Prototype mode JavaScript stipulates that each constructor has a prototype attribute that points to another object. All of the properties and methods of this object are inherited by the instance of the constructor.

This means that we can define the invariant properties and methods directly on the prototype object.

Copy Code code as follows:

<script type= "Text/javascript" >
function Person (name,age) {
THIS.name = name;
This.age = age;
}

Person.protype.type = "human";

Person.protype.eat = function () {
Alert ("Eat rice");
}
</script>

Then, build the instance:

Copy Code code as follows:

<script type= "Text/javascript" >
var boy = new Person ("Xiaoming", "12");
var girl = new Person ("Little Red", "10");

alert (boy.type);//Human
Boy.eat ()/Eat
</script>

The type attribute and the Eat () method of all instances are in fact the same memory address, pointing to the prototype object, thus increasing the efficiency of the operation.

Alert (boy.eat = = girl.eat); True
The prototype property is a built-in property that specifies the constructor function that the object extends.
The following code adds a new property size to the animal constructor function, which is the prototype property of the Cat object. By using the prototype property, all objects extending the animal constructor function can access the Size property

Cat = new Animal ("Feline", "Meow", "Walk/run");
Cat.prototype.size = "fat";
In this case, the size property of all animal objects is "fat". The prototype defaults to a new instance of object, and because it is still an object, you can add new properties to the object. Just as a style is an object of JavaScript, you can continue to add properties after style.

Copy Code code as follows:

<script type= "Text/javascript" >
/* Define a person class * *
function Person (_name,_age,_salary) {
The exposed property of the person class, and the public property of the class is defined by: "this. Property name"
This. Name=_name;
The private property of the person class, and the private property of the class is defined by: "Var property name"
var age=_age;
var salary=_salary;

Defines the public methods (privileged methods) of the person class, and how the exposed methods of the class are defined
is: "This.functionname=function () {...}"
This. Show=function () {
Alert ("age=" +age+ "\ T" + "salary=" +salary);//access to private properties of the class in the public method is allowed
}
</script>

When an object looks up a property, it first iterates through its own properties, and if not, it continues to look for the object referenced by [[Prototype]], and if no more, continues to find [[Prototype]]. [[Prototype]] refers to the object, and so on, until [[Prototype]].....[[prototype]] is undefined ([[Prototype] of object] is undefined)

Simply put, a reference to another object is saved by the object's [[Prototype]], which is used to look up the property, which is the prototype chain.

The Global Window object

Any global function or variable in JavaScript is a property of window.
The Self object is exactly the same as the Window object, and self is typically used to confirm that it is within the current form.

The main objects of window are as follows:

JavaScript Document Object
JavaScript Frames Objects
JavaScript History Objects
JavaScript Location Objects
JavaScript Navigator Objects
JavaScript Screen Object
Several common methods

ValueOf () Method: Returns the original value of the specified object
The split () method splits the string into an array of strings and returns this array.
The IndexOf () method returns the location of the first occurrence of a specified string value in a string.
The substring () method extracts characters from a string mediation between two specified subscripts.
The substr () method extracts a specified number of strings from the string, starting at the startpos position.
The join () method is used to put all elements in an array into a string.
Arrayobject.join (separator)
The reverse () method reverses the order of elements in an array.
The slice () method returns the selected element from an existing array.
Object literal Amount

Object literals are used to create procedures that contain a large number of properties.

Copy Code code as follows:

<script type= "Text/javascript" >
var company = {
Name: "Microsoft",
Ages:39,
employees:99000,
CEO: "Nadella"
};
</script>

Note that property and property values are separated by colons (:), and multiple properties separated by commas (,). Object literals can also define methods, just write a function on the object's properties, which is an anonymous function that only needs to write his method name ().

Copy Code code as follows:

<script type= "Text/javascript" >
var dog = {
Name: "Husky",
Age:2,
Run:function () {
return "123";
}
}
Alert (Dog.run ());//If you enter Dog.run, then the code that pops up the function part after it
</script>

JavaScript array part

1.Array objects

Array object: Provides support for creating arrays of any data type.

Copy Code code as follows:

Arrayobj = new Array ()
Arrayobj = new Array ([size])
Arrayobj = new Array ([element0[, element1[, ...) [, ELEMENTN]]]

Definition: var arr = [2,3,45,6]; var arr = new Array (2,4,5,7)
The two are defined without any difference, [] The performance is high because the code is short.

Using arrays and Object literals: var atest = []; When you create an array, it's a good choice to use an array literal; Similarly, object literals can also be used to conserve space. The following two lines are equal, but the use of object literals is shorter:

var otest = new Object; Try not to
var otest = {}; Best choice, or var 0Test = [];
Traversal in order to achieve the best performance of traversing an array, it is recommended to use a classic for loop.

Copy Code code as follows:

var list = [1, 2, 3, 4, 5, ... 100000000];
for (var i = 0, L = list.length i < l; i++) {
Console.log (List[i]);
}

The code above has a process of caching the length of an array through L = list.length.

Array Constructor

Because the array's constructor is somewhat ambiguous in how it handles arguments, it is always recommended that you use the literal syntax of an array-[]-to create an array.

So the following code will be confusing:

New Array (3, 4, 5); Results: [3, 4, 5]
New Array (3)//Result: [], this array length is 3
You should try to avoid using array constructors to create new arrays. It is recommended that you use the literal syntax of an array. They are shorter and more concise, thus increasing the readability of the code.

The properties of array arrays

3 Properties of array Arrays: Length property, prototype property, constructor property

1.length Properties

The Length property represents the size of the array, which is the number of elements. Because the index of an array always starts with 0, the upper and lower bounds of an array are: 0 and length-1 respectively. Unlike most other languages, the length property of a JavaScript array is variable, which requires special attention.

2.prototype Properties

Returns a reference to the object type prototype. The prototype property is common to object.

For array arrays, use the following example to illustrate the purpose of the prototype property.
Adds a method to the array object that returns the maximum element value in the array. To do this, declare a function, add it to the Array.prototype, and use it.

Copy Code code as follows:

function Array_max ()
{
var i,max=this[0];
for (i=1;i<this.length;i++)
{
if (Max<this[i])
Max=this[i];
}
return Max;
}

Array.prototype.max=array_max;
var x=new Array (1,2,3,4,5,6);
var Y=x.max ();

After the code executes, Y saves the maximum value in the array x, or says 6.

3.constructor Properties

Represents a function that creates an object. Description: The constructor property is a member of all objects that have prototype. They include all of the JScript intrinsic objects except the global and math objects. The constructor property holds a reference to a function that constructs a particular object instance.

For example:

Copy Code code as follows:

x = new String ("Hi");
if (x.constructor==string)//To be processed (condition is true).
Or
function myfunc{
function body.
}

Y=new MyFunc;
if (Y.constructor==myfunc)//To be processed (condition is true).


For arrays:

y = new Array ();

Array method:

Attach an array of mind map:

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