Php socket-implemented chat room code sharing, socket chat room
/*** patServer* PHP socket server base class* Events that can be handled:* * onStart* * onConnect* * onConnectionRefused* * onClose* * onShutdown* * onReceiveData** @version 1.1* @author Stephan Schmidt <schst@php-tools.de>* @package patServer*/class patServer {/*** information about the project* @var array $systemVars*/var $systemVars = array( "appName" => "patServer", "appVersion" => "1.1", "author" => array("Stephan Schmidt <schst@php-tools.de>", ) );/*** port to listen* @var integer $port*/ var $port = 10000;/*** domain to bind to* @var string $domain*/ var $domain = "localhost";/*** maximum amount of clients* @var integer $maxClients*/ var $maxClients = -1;/*** buffer size for socket_read* @var integer $readBufferSize*/ var $readBufferSize = 128;/*** end character for socket_read* @var integer $readEndCharacter*/ var $readEndCharacter = "\n";/*** maximum of backlog in queue* @var integer $maxQueue*/ var $maxQueue = 500;/*** debug mode* @var boolean $debug*/ var $debug = true;/*** debug mode* @var string $debugMode*/ var $debugMode = "text";/*** debug destination (filename or stdout)* @var string $debugDest*/ var $debugDest = "stdout";/*** empty array, used for socket_select* @var array $null*/ var $null = array();/*** all file descriptors are stored here* @var array $clientFD*/ var $clientFD = array();/*** needed to store client information* @var array $clientInfo*/ var $clientInfo = array();/*** needed to store server information* @var array $serverInfo*/ var $serverInfo = array();/*** amount of clients* @var integer $clients*/ var $clients = 0;/*** create a new socket server** @access public* @param string $domain domain to bind to* @param integer $port port to listen to*/function patServer( $domain = "localhost", $port = 10000 ){ $this->domain = $domain; $this->port = $port; $this->serverInfo["domain"] = $domain; $this->serverInfo["port"] = $port; $this->serverInfo["servername"] = $this->systemVars["appName"]; $this->serverInfo["serverversion"] = $this->systemVars["appVersion"]; set_time_limit( 0 );}/*** set maximum amount of simultaneous connections** @access public* @param int $maxClients*/function setMaxClients( $maxClients ){ $this->maxClients = $maxClients;}/*** set debug mode** @access public* @param mixed $debug [text|htmlfalse]* @param string $dest destination of debug message (stdout to output or filename if log should be written)*/function setDebugMode( $debug, $dest = "stdout" ){ if( $debug === false ) { $this->debug = false; return true; } $this->debug = true; $this->debugMode = $debug; $this->debugDest = $dest;}/*** start the server** @access public* @param int $maxClients*/function start(){ $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 ); if( !$this->initFD ) die( "patServer: Could not create socket." ); // adress may be reused socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 ); // bind the socket if( !@socket_bind( $this->initFD, $this->domain, $this->port ) ) { @socket_close( $this->initFD ); die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." ); } // listen on selected port if( !@socket_listen( $this->initFD, $this->maxQueue ) ) die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." ); $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) ); // this allows the shutdown function to check whether the server is already shut down $GLOBALS["_patServerStatus"] = "running"; // this ensures that the server will be sutdown correctly register_shutdown_function( array( $this, "shutdown" ) ); if( method_exists( $this, "onStart" ) ) $this->onStart(); $this->serverInfo["started"] = time(); $this->serverInfo["status"] = "running"; while( true ) { $readFDs = array(); array_push( $readFDs, $this->initFD ); // fetch all clients that are awaiting connections for( $i = 0; $i < count( $this->clientFD ); $i++ ) if( isset( $this->clientFD[$i] ) ) array_push( $readFDs, $this->clientFD[$i] ); // block and wait for data or new connection $ready = @socket_select( $readFDs, $this->null, $this->null, NULL ); if( $ready === false ) { $this->sendDebugMessage( "socket_select failed." ); $this->shutdown(); } // check for new connection if( in_array( $this->initFD, $readFDs ) ) { $newClient = $this->acceptConnection( $this->initFD ); // check for maximum amount of connections if( $this->maxClients > 0 ) { if( $this->clients > $this->maxClients ) { $this->sendDebugMessage( "Too many connections." ); if( method_exists( $this, "onConnectionRefused" ) ) $this->onConnectionRefused( $newClient ); $this->closeConnection( $newClient ); } } if( --$ready <= 0 ) continue; } // check all clients for incoming data for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) ) continue; if( in_array( $this->clientFD[$i], $readFDs ) ) { $data = $this->readFromSocket( $i ); // empty data => connection was closed if( !$data ) { $this->sendDebugMessage( "Connection closed by peer" ); $this->closeConnection( $i ); } else { $this->sendDebugMessage( "Received ".trim( $data )." from ".$i ); if( method_exists( $this, "onReceiveData" ) ) $this->onReceiveData( $i, $data ); } } } }}/*** read from a socket** @access private* @param integer $clientId internal id of the client to read from* @return string $data data that was read*/function readFromSocket( $clientId ){ // start with empty string $data = ""; // read data from socket while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) ) { $data .= $buf; $endString = substr( $buf, - strlen( $this->readEndCharacter ) ); if( $endString == $this->readEndCharacter ) break; if( $buf == NULL ) break; } if( $buf === false ) $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); return $data;}/*** accept a new connection** @access public* @param resource &$socket socket that received the new connection* @return int $clientID internal ID of the client*/function acceptConnection( &$socket ){ for( $i = 0 ; $i <= count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL ) { $this->clientFD[$i] = socket_accept( $socket ); socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 ); $peer_host = ""; $peer_port = ""; socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port ); $this->clientInfo[$i] = array( "host" => $peer_host, "port" => $peer_port, "connectOn" => time() ); $this->clients++; $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port ); if( method_exists( $this, "onConnect" ) ) $this->onConnect( $i ); return $i; } }}/*** check, whether a client is still connected** @access public* @param integer $id client id* @return boolean $connected true if client is connected, false otherwise*/function isConnected( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; return true;}/*** close connection to a client** @access public* @param int $clientID internal ID of the client*/function closeConnection( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; if( method_exists( $this, "onClose" ) ) $this->onClose( $id ); $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] ); @socket_close( $this->clientFD[$id] ); $this->clientFD[$id] = NULL; unset( $this->clientInfo[$id] ); $this->clients--;}/*** shutdown server** @access public*/function shutDown(){ if( $GLOBALS["_patServerStatus"] != "running" ) exit; $GLOBALS["_patServerStatus"] = "stopped"; if( method_exists( $this, "onShutdown" ) ) $this->onShutdown(); $maxFD = count( $this->clientFD ); for( $i = 0; $i < $maxFD; $i++ ) $this->closeConnection( $i ); @socket_close( $this->initFD ); $this->sendDebugMessage( "Shutdown server." ); exit;}/*** get current amount of clients** @access public* @return int $clients amount of clients*/function getClients(){ return $this->clients;}/*** send data to a client** @access public* @param int $clientId ID of the client* @param string $data data to send* @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message*/function sendData( $clientId, $data, $debugData = true ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" ); if( !@socket_write( $this->clientFD[$clientId], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );}/*** send data to all clients** @access public* @param string $data data to send* @param array $exclude client ids to exclude*/function broadcastData( $data, $exclude = array(), $debugData = true ){ if( !empty( $exclude ) && !is_array( $exclude ) ) $exclude = array( $exclude ); for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) ) { if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" ); if( !@socket_write( $this->clientFD[$i], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." ); } }}/*** get current information about a client** @access public* @param int $clientId ID of the client* @return array $info information about the client*/function getClientInfo( $clientId ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; return $this->clientInfo[$clientId];}/*** send a debug message** @access private* @param string $msg message to debug*/function sendDebugMessage( $msg ){ if( !$this->debug ) return false; $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg; switch( $this->debugMode ) { case "text": $msg = $msg."\n"; break; case "html": $msg = htmlspecialchars( $msg ) . "<br />\n"; break; } if( $this->debugDest == "stdout" || empty( $this->debugDest ) ) { echo $msg; flush(); return true; } error_log( $msg, 3, $this->debugDest ); return true;}/*** return string for last socket error** @access public* @return string $error last error*/function getLastSocketError( &$fd ){ $lastError = socket_last_error( $fd ); return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;}function onReceiveData($ip,$data){ $this->broadcastData( $data,array(), true );}}$patServer = new patServer();$patServer->start();
Use php socket to create a chat room
Why bother? Php creates a chat room. The key technology is automatic page refreshing.
With php ajax technology, you can perfectly meet your requirements.
The detailed principle is as follows. In the web chat box, ajax calls the interface. ajax passes the parameter to a php page, which calls the database at the same time and returns the new content in the database to the Web chat box.
Then you can adjust the time to access the database in 20 seconds or 10 seconds.
As for the socket technology of php, to be honest, I have been in contact with php for eight years and have never touched it.
I think the key is not to use any technology, but to solve the problem.
Hope to be useful to you.
Write the code for making private chats in the php chat room
Php does not support network communication very well. Although php socket supports, concurrency is not good. Use the java mina framework.