Force Volume Control

Source: Internet
Author: User

When the playing force is not the same, the volume is not the same, some instrument strength and volume proportional, some disproportionate. In order to real restore, in two cases recorded the intensity of the volume sampling, namely: equal sound sampling

and proportional sampling. The intensity is layered, distinguishes the timbre, the intensity volume according to the instrument characteristic, chooses the appropriate record restores the way, in order to minimize the distortion.

Force volume Tone Restore:

1. Equal sound sampling restore: Each layer has the same volume of force, but different tones. Because the volume of each layer is the same, regardless of the use of the layer, is equivalent to a layer, with a 0%-100% push-twist control volume output

At 0%-100%, at the same time, depending on the value of the push-twist, the layer is used in that layer of force.

2. Proportional sample restore: Each layer has different levels of intensity and different tones. Each layer of force volume is descending, in order to avoid changing the intensity of the volume change, each layer with a segmented force volume control. With a

A 0%-100% push-twist controls the volume output. Based on the value of the push and twist, the layer is used in the area of the force.

3. Single-Layer sampling and restore: When a single layer, the Layer force value attribute must choose 100, must choose the equal sound reduction, the force volume linear calculation, 0%-100% push twist control intensity volume output.

Terminology Explanation:

1. Intensity Volume: Each instrument scale sample contains two kinds of information, that is, intensity-related tones, the volume of the intensity. The force volume represents the volume at which the force is pressed.

2. Equal sound: Volume (loudness) is the same.

3. Equal sound sampling: All the sampling force volume is adjusted to the maximum, and the corresponding intensity is layered to save. A musical instrument that is suitable for small-intensity performance and still has a large sound.

4. Proportional sampling: According to the score playing intensity grading corresponding to the hierarchical sampling preservation. It is suitable for musical instruments with a basic ratio of playing force and volume.

5. Intensity area: The intensity is stratified, each layer of a loudness, layer and layer there is an area between, this is the Force region.

6. Excessive timbre (sound steps): Each layer is a tone (stair), layer and layer there is a transition between. At present, the source sampling is not excessive tone, this is the current simulation of the playing

A problem.

7. Segmented Force Volume Control: The ratio of each layer to the force volume push-twist adjustment output.

Noun Explanation:

1. Push twist: A visual effect of the "knob" to the linear push-pull to indicate the amount of value, one end maximum, the other end of the smallest.

2. Selection board: A visual effect of the "Radio button" composed of a frame board, one choice of more or more one.

3. Check board: A visual effect of the "Check box button" composed of a frame board, you can choose any one.

4. Push and twist: Select the layer, change the intensity. The push-twist value changes the force volume.

5. Output Volume Push twist: Independent calculation of the input intensity volume, the output volume changes in 0%-100%, used to control the proportion in the multi-instrument.

6. Output group Volume selection: Select a group volume push-twist.

7. Output group Volume Push-twist: Unified simultaneous adjustment of multiple instrument volume.

8. Output group Volume: Symphony is composed of multiple instruments, these instruments belong to the group, when the volume is involved, to select the output volume grouping and volume adjustment grouping. This facilitates cluster volume

Proportional adjustment. Conforms to the actual Symphony volume adjustment general rules.

9. humanized control: The person's control is not like the machine accurate, will appear the characteristic error, precisely because of this, will make the broadcast wave table not as dull as the machinery.

Force Volume Control

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