The more difficult it is to open a hidden level, the more likely it is to become a special branch of the plot, which directly affects the outcome of the game. This inspires players' high enthusiasm for the game and makes the game survive.
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Text/Zhang shule
The treasure-based gameplay, such as the two-week project, hidden roles, and hidden checkpoints, gives the game a stronger endurance. Everything has an origin, and in my opinion, it all stems from the legend of "underwater 8-Pass" related to "soul", which has a lot to do with Chinese game players.
In the era of no social network, the soul of the game is very popular. In the sixth level of the game, there is a bug (Program vulnerability), which will make the graphic display of enemy soldiers abnormal and look like a frog's mouth. In Chinese gamers, this bug has begun to spread: as long as you jump to the enemy at the right time, you can enter the hidden level. Since then, countless "hot blood" players have been fighting on this enemy, and sometimes some people claim that they have been under the water. Of course, in the late 1980s s and early 1990s S, the network was not yet popular, and it was difficult to "photograph" and "photograph", so the authenticity of those statements could not be proved. The author experienced the spread of the legend of the underwater octal pass, but the result is: one life customs clearance is not a skill, playing the underwater octal pass is a skill. As to whether the underwater octal mark exists, there are different opinions today. One point that everyone agrees with is that a small number of pirated cards that were flowing into China at that time had a program error. Players who fell into the abyss at the seventh level would not "die", but would go directly to the eighth level, this is not the same as entering the regular screen of the game, which leads to misunderstanding.
The rumor of underwater octal actually inspired game makers. It is said that in the early 1990s S, Japanese game company employees traveled to China and unexpectedly learned this information. In addition, they also shared it as an anecdote in the game R & D circle, game Developers have gained more inspiration. In earlier game settings, not the levels or hidden items were hidden, but they were all set to be encouraging. Or, to make the game more diversified, players could choose the or B option. It is easier to hide items. Just like super Mary, if you gently top a place that does not seem to have any objects, there will be elements that can bring an "Invincible" state, however, acquiring these hidden elements does not require much skill. The new gameplay of "soul" is to make players feel more challenging in the game, have fun in searching, and test operation skills more. The more difficult it is to open a hidden level, the more likely it is to become a special branch of the plot, which directly affects the outcome of the game. This inspires players' high enthusiasm for the game and makes the game survive.
Currently, mainstream standalone games have hidden checkpoints, and their settings have inspired online games. To some extent, the most attractive element "copy" in online games also excludes from this. Blizzard, the first to propose the concept of "copy", officially defines it as a copy, which is also called a private room. It is a place for players and their friends to experience it independently. Of course, to enable the replica, you need to complete some tasks to reach a certain level, and gather a group of friends to work together for some time and reach multiple conditions at the same time, players can see "hidden boss" that they cannot see in common game scenarios ". Of course, if a player is lucky enough to pass through the replica link through the fight, the rewards are not common.
The stickiness of the game actually comes from this, and the unique hidden level settings will make the game's vitality continue after customs clearance. (This article is published in the column "Travel Notes" of Zhang shule, application edition, July 4, 2014 of People's post and telecommunications news.) [Zhang shule No.: zsl13973399819]
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