Recently everyone on the game design and development enthusiasm is very high, often have small partners with small in the background chat game development book, this does not, hurriedly tidy up, hey, game development book is really a lot, 12.
Read-through class
Kato
Translator: Chonghui
ISBN: 978-7-115-37581-0
Price: 59.00 RMB
Number of pages: 264
Reveal the game's vivid, fluid secrets
42 programming examples, to get through the game development of the two-meridian
134 diagrams, clearly explain the five basic implementation of game programming
"Game development of Mathematics and physics" strictly selected the game development of the most commonly used mathematics and physics knowledge, through the game development examples, with rich illustrations, from easy to difficult to explain the sequence. The 1th chapter to the 5th chapter respectively explained the object movement, the scrolling, the collision detection, the light production, the screen switch subdivision processing. These five chapters will clean sweep the necessary knowledge of the game, and also strictly select a few 3D game programming basic content for reference. The 6th chapter systematically combs the mathematics and physics theories of game development, and helps readers to understand the contents of the first five chapters better.
Nakajima Modest Mutual
Translator: Mao Yanwen Tianjian
ISBN: 978-7-115-34935-4
Price: 99.00 RMB
Number of pages: 464
The core technology of network game with panoramic display
Highly decrypted technique for high concurrency x low latency Coexistence
Game developer Oscar Cedec AWARDS 2011 Best Book Award
"Network game core technology and actual combat" from the game planning and programming, system architecture, server operation and maintenance, development team management, such as a panoramic display of the core network game technology. Using a large number of charts, the author vividly describes the characteristics and architecture of the online game, and takes the example of C/S MMO game and Peer Mo Game, and tells the developer how to deal with the challenge of real-time, big data volume communication, without using the expensive middleware based on the actual code. From the beginning of the realization of a fun and strong multiplayer network game system. In addition, the book provides readers with a full picture of support for online game technology from the perspective of game operation and infrastructure construction.
Scott Rogers
Translator: Gaozi Sun Yi
ISBN: 978-7-115-32777-2
Price: 89.00 RMB
Number of pages: 384
Classic Game Design Books
"Ares" and "Dark Blood" producer Scott Rogers.
Customs Clearance Game design of the road "covers the game design of the entire process, plot, design documents, game strategy and play, etc., in the plot of creative guidance and game design documents above, although with little ink, but it is very useful. The author has devoted a great deal of effort to the design of game strategy and gameplay, including "3C" content (character, Lens, operation), symbol language, level design, combat elements, design of hostile characters, design of the organs and traps of the level, design of boss warfare, etc. The author is not confined to his previous action RPG game design background, taking into account a variety of game design strategies, so that the book from a theoretical level of perfection.
The second edition of the English version has been listed, as always, by the game design and development staff chasing stick, Chinese version is being translated, please look forward to.
"The Path of God--an analysis of excellence in Game Design" is a valuable research report on the insider of the gaming industry. With the status of the industry veteran, the author and dozens of of the game's creative staff in-depth communication. These games cover a wide variety of genres, styles and operating platforms, and this book has been thoroughly integrated into the internal workings of various super-game teams, creating best practices and pitfalls throughout the process through case-analysis games, including concept development, prototyping, production, testing, and release phases.
Interpreting the ups and downs of each generation of game consoles across time limits
Tell the confidential and anecdotes behind a game console
Redraw the history of the game industry scroll
Red and white machine · Mega Drive PlayStation Dreamcast ... WiiU PlayStation4 Xbox One
Nintendo, Sega, Sony, Microsoft ...
"A Brief history of household game consoles" takes time as the axis, re-clarified the more than 30-year game host's growth course, combing the development of the game industry. From behind-the-scenes development, technology change, game strategy and so on multiple angles, interpretation of five games game field of confrontation, record game console behind the unknown confidential and interesting, analysis of the industry and the success of the Enlightenment.
Everyone's love for this book is beyond the expectations of the small series, the first week on the listing on the new book Hot List second, is simply great!
Unity
Kato Tree
Translator: Loshudong
ISBN: 978-7-115-38424-9
Price: 79.00 RMB
Number of pages: 388
10 Typical development examples, covering basic game types
Senior developer of South Dream Palace, with emphasis on design ideas and implementation details
Open source of inspiration-"creative notes", with complete engineering source
"Unity Game Design and implementation: South Dream Palace first-line programmer development Example" from Japan's well-known game company Bandai South Dream Palace Senior developer hand, for beginners game developers, through 10 different types of game examples, show the real game design and implementation process. The focus of this book is not on the various functional details of unity, but on the design and implementation of the core gameplay. Each instance begins with an idea, is enriched, and naturally introduces concepts that guide the reader through the necessary data structures and programming methods. With these ideas in mind, you can easily develop the same type of game even if you switch to another engine.
Xuanhusung
ISBN: 978-7-115-28381-8
Price: 59.00 RMB
Folio: 16
Number of pages: 344
"Unity 3D Game development" provides an example of how to use unity for game development, including knowledge of unity Environment building, editor and GUI game interface, how to build game scripts using C # and JavaScript, add tree, grass, stone models and keyboard events, Content related to mouse events and 3D model animations, as well as persistent data, audio, and video playback.
Chen Quanhong
ISBN: 978-7-115-36651-1
Price: 49.00 RMB
Folio: 16
Number of pages: 256
Fast understanding of Unity Core API, Master Advanced Prerequisites
Unity Senior Developer Chen Quanhong masterpiece
Detailed description of the API with similar features
Unity API Parsing selected some of the core API classes in the unity engine such as Object, Gameobject, Rigidbody, Transform, Camera, quaternion, Vector3, and so on, with detailed functional annotations, Annotations include the use of APIs, algorithmic analysis, boundary conditions, constraints between parameters and considerations, especially for a lot of similar functions or the use of the same method of the API is more detailed comparison of the description.
Cocos2d
Feng Lipeng
ISBN: 978-7-115-35976-6
Price: 45.00 RMB
Number of pages: 324
Domestic senior mobile game development Engineer to write
Join Cocos2d-x 3.0 new features
Master game Planning, design, coding, until the whole process of the shelves
Beginning with the Cocos2d-x, the beginner's Guide to the development of mobile games using the Cocos2d-x engine has been progressively explained. Comprehensive, basic and very practical. By the domestic senior first-line development engineer to write. The book systematically explains the basic functions, use methods, advanced features, development techniques and performance optimization of the Cocos2d-x engine, on this basis, the book also provides a complete game development practice process, detailed explanation of the game from planning to the market to create profits from the entire process.
Indian Zi Jian
Translator: Wu Shanhai
ISBN: 978-7-115-38436-2
Price: 69.00 RMB
Number of pages: 352
Cocos2d founder Wang Zhe preface recommendation, System detailed game development basic knowledge
"Cocos2d-x 3 Mobile game Programming" explains in detail the various functions provided in Cocos2d-x, and the basic knowledge of game development is introduced systematically. Through the actual production of test memory card game, there are flying the horizontal version of the reel game, named Miniflight shooting games, such as three games, to help readers grasp the mobile game development of the actual combat essentials.
Flamingo Network Technology
ISBN: 978-7-115-31796-4
Price: 59.00 RMB
Number of pages: 316
Cocos2d-x founder Wang Zhe preface recommendation
"Cocos2d-x Advanced Development Tutorial: the production of their own" fishing Tatsu "to" catch the People "game as a case, a comprehensive and systematic explanation of the functions and characteristics of the cocos2d-x, as well as the basic ideas for game development, including the construction of the game frame, basic game elements of the use, action, music and sound, Physics engines, advanced development techniques, game optimization strategies, and network programming. In addition, the book carefully selected the engine scheduling system, action system, input event processing and the underlying drawing principle, and so on, to the reader to clearly show the engine architecture and internal implementation mechanism.
Special Recommendations
Daniel Shiffman
Translator: Zhou
ISBN: 978-7-115-36947-5
Price: 99.00 RMB
Number of pages: 424
Watercress, know, processing official website recommend
New York University nature of code course Professor Daniel Shiffman
Game developers, interactive designers must read
Code nature: Using programming to simulate natural systems describes the programming strategies and techniques involved in simulating natural systems with a computer, covering basic mathematical and physical concepts, and visualizing the advanced algorithms needed to visualize simulation results. The reader will start by building a basic physics engine, step-by-step learning how to create intelligent moving objects and complex systems, laying the groundwork for further exploration of generative design. The relevant knowledge points include force, triangle, fractal, cellular automata, self-organization and genetic algorithm.
Examples of this book are written using the Java-based open source language and the development environment processing. The example on the book site Http://www.natureofcode.com is running in the browser through the processing JavaScript mode.
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Game development and Design