Can say is to ask everyone to wait patiently, do not do domestic waste, only the pursuit of foreign classics, this is the framework of the future development
One: 2d 3d scene Fusion
The character moves 2d 3d layer movement has the difference (total 6 layers, 2d sky layer, foreground 3d object layer has the depth of field), the People Center camera enlarges the sky layer to move up
Multiplayer vs Multiplayer, move rule:
X-axis multi-block, casing mode control camera movement
Two characters casing the maximum distance, take the center point control camera up or down
Two characters casing minimum distance, value control camera amplification
Two: Infinite scene
2d Part Two identical scene making method
The 3d section uses each chunk to set two record points for judging and loading new blocks
Three: Animation layer control
Character animation and control (prepared)
Camera multi-angle switch, take the dynamic load itween fixed path aerial shooting, for the pig foot outbreak skills and clearance animation
Speed Mirror (encapsulated)
Particle effects, dynamic blur, blast effects (prepared)
3d layer scene break layer effect (prepared)
Four: Grid classification and scope query
In production ...
Five: Pre-volume budgeting
Ray reflection, parabolic trajectory, cross fusion trajectory (the algorithm is ready)
Gameunity 0.2 Online Game Framework (PLAN)