1. Introduction
The Go Language (Golang) is a programming language that Google introduced in 2009. Golang is an open-source language that can find its source code from GitHub. Golang is also a cross-platform language that can run on operating systems such as Windows, Linux, Mac OS X, and Plan9, and more detailed information can be found on the official website of Golang
This article mainly introduces how to use Golang to develop OpenGL program and build GO-GL development environment. When using Golang to develop OpenGL programs, it is very convenient to compare the process of a lot less configuration than C + + +.
2. Installation
The environment configured in this article can be found at the GO-GL site, which mainly includes:
- GO-GLFW: event handling such as render window and mouse keyboard
- Golang Bindings for GO-GL:OPENGL interfaces
- MATHGL: Mathematical Computing Library
- Gltext: Text Rendering Library
The installation process differs slightly depending on the operating system, and Mac OS x and Linux only need to download the latest installation package from Golang's official website. Windows differs slightly, because the GO-GLFW library relies on the GCC compiler, but not under Windows, so additional tools need to be installed.
MSYS2 can be installed under the Windows system, tested to find that the current version of GO-GLFW under 64-bit compilation error , so you can only download the Msys2 32-bit version, install the 32-bit version of GCC, The same Golang version can only install 32-bit version, with the latest version of Golang as an example (Go-1.10), under Windows need to download the content is:
- Go 1.10 32-bit version: Go1.10.windows-386.msi
- 32-bit version of Msys2:msys2-i686-20161025.exe
After the download installation is complete, MSYS2 also needs to update and install GCC as follows:
- Open the MSYS2 command line tool and enter
-
pacman -Syu
3. Configure the three-party library
3.1 GLFW Installation
On the command line, enter
-u github.com/go-gl/glfw/v3.2/glfw
After successful installation, you can find the compiled GLFW library in the Go working directory ($GOPATH \pkg\windows_386\github.com\go-gl\glfw\v3.2)
3.2 GO-GL Installation
The GO-GL can be installed by selecting the version supported by OpenGL graphics, which can be installed in several different versions, introducing the appropriate version when needed, and entering
-u github.com/go-gl/gl/v4.5-core/gl
After the compilation is complete, the Golang library for OpenGL 4.5 is complete.
It is recommended that you compile v2.1 and V3.3-core and the latest version of V4.6-core three versions so that you can use Legecy OpenGL
API can also use the latest OpenGL API
3.3 Mathgl Installation
In the command line tool, enter
go get -u github.com/go-gl/mathgl/...
Wait for compilation to complete
3.4 Gltext Installation
Command Line Input
go get github.com/go-gl/gltext
4. Testing
Finally, by creating a simple GLFW window to verify that the entire installation process was successful, the code is as follows:
Create a new Helloglfw.go file
PackageMainImport("Runtime" "GITHUB.COM/GO-GL/GLFW/V3.2/GLFW")funcInit () {//This was needed to arrange that main () runs on main thread. //See documentation for functions that is only allowed to being called from the main thread.Runtime. Lockosthread ()}funcMain () {err: = GLFW. Init ()ifErr! =Nil{Panic(ERR)}deferGLFW. Terminate () window, err: = GLFW. CreateWindow(640,480,"Testing",Nil,Nil)ifErr! =Nil{Panic(ERR)} Window. Makecontextcurrent () for!window. Shouldclose () {//do OpenGL stuff.Window. Swapbuffers () GLFW. Pollevents ()}}
Using the command-line tool, switch to this directory and enter
go build helloglfw.go
If you can generate a corresponding Helloglfw.exe file, the entire configuration is successful, then you can start the GO-GL journey!