Original: http://kpbp.github.io/swiftcheatsheet/
A Quick Cheat Sheet and Reference guide for Apple ' s Swift language. This guide intends to cover all the key features of Swift, including Strings, Arrays, dictionaries and Flow Control.
Swift is a new programming language for developing IOS and OS X apps, that's introduced by Apple in June 2014.
Variables
var myInt = 1
var myExplicitInt: Int = 1 // explicit type
var x = 1, y = 2, z = 3 // declare multiple integers
myExplicitInt = 2 // set to another integer value
Constants
let myInt = 1myInt = 2 // compile-time error!
Strings
var myString = "a"
let myImmutableString = "c"
myString += "b" // ab
myString = myString + myImmutableString // abc
myImmutableString += "d" // compile-time error!
let count = 7
let message = "There are \(count) days in a week"
Logical Operators
var happy = true
var sad = !happy // logical NOT, sad = false
var everyoneHappy = happy && sad // logical AND, everyoneHappy = false
var someoneHappy = happy || sad // logical OR, someoneHappy = true
Printing
let name = "swift"
println("Hello")
println("My name is \(name)")
print("See you ")
print("later")
/* Hello
My name is swift
See you later */
Arrays
var colors = ["red", "blue"]
var moreColors: String[] = ["orange", "purple"] // explicit type
colors.append("green") // [red, blue, green]
colors += "yellow" // [red, blue, green, yellow]
colors += moreColors // [red, blue, green, yellow, orange, purple]
var days = ["mon", "thu"]
var firstDay = days[0] // mon
days.insert("tue", atIndex: 1) // [mon, tue, thu]
days[2] = "wed" // [mon, tue, wed]
days.removeAtIndex(0) // [tue, wed]
Dictionaries
var days = ["mon": "monday", "tue": "tuseday"]
days["tue"] = "tuesday" // change the value for key "tue"
days["wed"] = "wednesday" // add a new key/value pair
var moreDays: Dictionary<string, string=""> = ["thu": "thursday", "fri": "friday"]
moreDays["thu"] = nil // remove thu from the dictionary
moreDays.removeValueForKey("fri") // remove fri from the dictionary
Conditionals
//IF STATEMENT
let happy = true
if happy {
println("We‘re Happy!")
} else {
println("We‘re Sad :(‘")
}
// We‘re Happy!
let speed = 28
if speed <= 0 {
println("Stationary")
} else if speed <= 30 {
println("Safe speed")
} else {
println("Too fast!")
}
// Safe speed
//SWITCH STATEMENT
let n = 2
switch n {
case 1:
println("It‘s 1!")
case 2...4:
println("It‘s between 2 and 4!")
case 5, 6:
println("It‘s 5 or 6")
default:
println("Its another number!")
}
// It‘s between 2 and 4!
For Loops
for var index = 1; index < 3; ++index {
// loops with index taking values 1,2
}
for index in 1..3 {
// loops with index taking values 1,2
}
for index in 1...3 {
// loops with index taking values 1,2,3
}
let colors = ["red", "blue", "yellow"]
for color in colors {
println("Color: \(color)")
}
// Color: red
// Color: blue
// Color: yellow
let days = ["mon": "monday", "tue": "tuesday"]
for (shortDay, longDay) in days {
println("\(shortDay) is short for \(longDay)")
}
// mon is short for monday
// tue is short for tuesday
While Loops
var count = 1
while count < 3 {
println("count is \(count)")
++count
}
// count is 1
// count is 2
count = 1
while count < 1 {
println("count is \(count)")
++count
}
//
count = 1
do {
println("count is \(count)")
++count
} while count < 3
// count is 1
// count is 2
count = 1
do {
println("count is \(count)")
++count
} while count < 1
// count is 1
Functions
func iAdd(a: Int, b: Int) -> Int {
return a + b
}
iAdd(2, 3) // returns 5
func eitherSide(n: Int) -> (nMinusOne: Int, nPlusOne: Int) {
return (n-1, n+1)
}
eitherSide(5) // returns the tuple (4,6)
Classes
class Counter {
var count: Int = 0
func inc() {
count++
}
func add(n: Int) {
count += n
}
func printCount() {
println("Count: \(count)")
}
}
var myCount = Counter()
myCount.inc()
myCount.add(2)
myCount.printCount() // Count: 3
Go Swift Cheat Sheet