Google WebGL Browser Graphics technology angle now embryonic

Source: Internet
Author: User

November 30: Angle is a graphic project that Google has developed for Windows computers and has now passed an important certification milestone to improve the graphics recognition of some browsers. Google launched the angle in March 2010, is a WEBGL graphics aids, borrowed new 3D graphics technology to enhance the browser experience.

Yesterday, Google programmer Vangelis Kokkevis announced that angle has passed the OpenGL 2.0 certification test suite. WEBGL provides a lower-level graphical interface that follows the OpenGL standard for Mac OS X,linux, iOS and Android, but is still less than OpenGL. Windows has its own Microsoft standard Direct3D, while angle mainly converts OpenGL commands to Direct3D.

  

3D map effects brought by angle based on WEBGL technology (Hong Kong Jiulong District)

"Angle is a necessary step to continue our efforts to push the network platform forward," Kokkevis said. Without angle, it is not possible to run the WEBGL standard on a Windows computer or start MAPSGL. MAPSGL is an optional 3D building based on the WebGL interface, as well as some features different from ordinary online map tools. ”

Angle is used by Chrome and Firefox for Windows systems to identify WebGL. This is important, Microsoft is not very optimistic about WebGL, but the traditional game programmer is eager to dig deep digging network construction, bring more complex 2D and 3D game support.

Convincing Microsoft to support WebGL is still a big hurdle. Microsoft IE does not support WEBGL, and developers can not rely on WebGL to make the game. For users, this means that the site annoying warning, such as "This game only runs in the latest version of Firefox/opera/chrome." ”



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