Google Map tile maps algorithm __ algorithm

Source: Internet
Author: User
Tags pow sin

This is from others where the transfer, the specific URL forgot copy came, please forgive the author, hehe

The article I saw last year http://www.earthplayer.com/bbs/viewthread.php?tid=321 is now inaccessible, and the address of the tile server is changed. Update and leave it for backup.

Algorithm analysis of Google map tile Map
MAP Tile Encoding

Google Map uses two algorithms to encode the location of the tile.

The URL address for Google Ditu,tile is similar to the following: http://mt2.google.cn/mt?v=cn1.6&hl=zh-CN&x=6678&y=3557&z=13&s= Galile uses x and y to set tile coordinates and magnification factors. The magnification factor is from 17 (completely reduced) to 0 (the maximum proportion). When the amplification factor is 17 o'clock, the whole earth is shown in a tile, at this time x=0, y=0, amplification factor is 16 o'clock, the earth is divided into the 2x2 part, then 0<=x<=1 and 0<=y<=1. Each tile is divided into 4 parts each time it is amplified. Therefore, when the magnification factor is Z, the number of horizontal and vertical tile displayed is 2^ (17-z).

The theoretical algorithm will look like the following:

Correct the latitude to go from 0 (north) to 180 (south),
instead (north) to-90 (south)
Latitude=90-latitude;

Correct the longitude to go from 0 to 360
Longitude=180+longitude;

Find tile size from zoom level
Double lattilesize=180/(POW (2, 17-zoom));
Double longtilesize=360/(POW (2, 17-zoom));

Find the tile coordinates
int tilex= (int) (longitude/longtilesize);
int tiley= (int) (latitude/lattilesize);


Above is the assumption that the projection is planar.

In fact, Googlemap,51ditu uses the Mercator projection when it is displayed, so the above algorithm needs to be modified.
In the Mercator projection, the distance between two parallel lines is not necessarily equal, so the titley of the latitude corresponds to its vertical position.

The following code is the vertical number of tile computed from the latitude position of the tile

Collapse

private int getmercatorlatitude (double lati)
{
Double Maxlat = Math.PI;

Double lat = lati;

if (Lat >) lat = lat-180;
if (Lat < -90) lat = lat + 180;

Conversion Degre=>radians
Convert degrees to radians
Double phi = Math.PI * LAT/180;

            double Res;
              //Other posts on the Internet this place is problematic and should be a plus
            //double temp = Math.Tan (Math.pi/4 + PHI/2);
            //res = Math.Log (temp);
            //The following sentence is the merge above
             res = 0.5 * Math.Log ((1 + math.sin (PHI))/(1-math.sin (PHI )));
            double MaxTileY = Math.Pow (2, zoom);
            int result = (int) ((1-res/maxlat)/2) * (Maxtiley));

return (result);
}

Cover Zone:
Theoretically, the latitude range should be-90 degrees to 90 degrees, but in fact, because the Mercator projection makes the two class infinity, the covered strip is less than-90 to 90.

Finally, add Python validation code

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