H5 version Tetris (1)---demand analysis and target innovation

Source: Internet
Author: User

Objective:
Tetris and Gobang, the rules are simple, easy to get started. Almost every developer, in their youth, will sign "XX to this tour." Still remember the freshman teacher in the layout of the large-range homework when said: "Anything can be written, the only can not write is Tetris."
This time I want to borrow the opportunity to learn HTML5, relive the Tetris. Of course not a single implementation, hoping to be innovative, in the playability/Fun breakthrough.

Research:
on the 4399 game platform, several Tetris related games were selected for the demo. Summarizes the new ideas of the various Tetris.
  introduction scene

Dock Tetris:  borrowing large transport carriers as the main game scene, And the side of the truck as the next block provider. The wind makes people feel comfortable, the game is loyal to the original.
  block composition and elimination of rule innovation

Fireworks Tetris: Blocks are made of hexagons, eliminating the And in the same color connection area.
Bubble Tetris: a circle instead of a block, eliminating the connection area that is not rigidly tied to the line, but in the same color.
  combined with physics engine

Alien Tetris: Use 7-shaped blocks to heap a tallest tower (similar to the Span style= "color: #ff00ff;" > building Blocks ).
Most games do a lot of graphics and elimination effects, in order to improve the user's viscosity, some introduced top-level , and so on. In short, only change, To differentiate themselves in homogeneous products.

Initial assumptions:
The above similar products, good return to good. But a single game lack of change is easy to feel monotonous.
This would like to refer to the QQ game of the Russian implementation of the rush.
  
Multi-person PK battle, the introduction of attack/defensive props, the final victory. The game is intense and full of contingency.
As the saying goes: "He mountain stone, can attack Jade." Take its essence, multi-person PK and the introduction of props, are very good points.
1). Two people pk battle , of course, this is not connected to the Internet, the use of robot AI to achieve.
  
Game AI grading, users can from easy to difficult to challenge in turn.
2). introduce props to make the game more exciting and compact.
  line -up items: Eliminate the number of rows of the party.
  Add a prop : increase the number of rows.
The remaining types of props are added later.
3). introduce rankings and, if they win, count the current bureau's scores into the leaderboard
The rules of the game can be simply described as follows: for A limited period of time, the user scores more than the game AI, which means the player wins .

Summarize:
A single game without a network also means a lack of social elements. If you can try to make up for it, such as introducing leaderboards and introducing social sharing components, it's a great way to improve the stickiness of your game users.
This paper describes the preliminary objectives of Tetris, and subsequent articles will be based on this to expand and implement. Please look forward to ...

Written at the end:
  
If you think this article is helpful to you, please give it a little reward. In fact, I would like to try to see if blogging can bring me a little bit of revenue. No matter how much, is a kind of sincere affirmation to the landlord.

H5 version Tetris (1)---demand analysis and target innovation

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