Welcome to Unity Learning, Unity Training,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand.
"Dog Planing Learning Net" report/China Mobile game in the domestic market after 2013-2014 two years after the outbreak of saturation, in the increasingly obvious quality of today, many players have begun to enter the international mobile game market, from abroad to import into local products overseas export. However, in many CP at sea, often encounter some "acclimatized" problem, in addition to the regime, economy, user habits, compatibility testing is also a matter of urgent attention.
However, there are few service providers to test mobile games worldwide. In the domestic, focus on doing hand-tour testing Services Testbird, its hand-tour testing technology has reached the international leading level, and also formally landed in the South Korean market, or will provide a new shortcut for China to go out to the sea to choose.
14 Overseas revenue Growth 366% sea fishing to catch the early
According to App Annie and IDC, the total number of smartphones and tablets used in games worldwide has exceeded 1 billion in 2014, with global mobile gaming revenues reaching $25 billion, and China Mobile playing 4.3 billion yuan, which accounts for 17% of the world's revenue. China's domestic mobile game market is becoming saturated, the competition is more and more fierce, many practitioners began to gradually layout overseas strategy, want to break through the dilemma to find a new hand Nang Lanhai.
According to statistics, 2014 China's independent Research and Development network games overseas sales revenue reached 3.076 billion U.S. dollars, compared with 2013 growth of 69.02%, of which the number of mobile games accounted for the total number of export online games 41.4%, the actual revenue reached 1.273 billion U.S. dollars, an increase of 366.39%.
Accelerate compatibility testing for faster sailing
It is understood that before the domestic hand to go to sea, usually the team needs to do a lot of preparatory work, such as overseas market inspection, choose the region to enter. It is also necessary to combine game features with the potential consumption ability and culture of players in the region. After choosing a good market and then began to negotiate with the local agents, communication, the two sides began to play core game play, pay habits, game theme types, art style and other aspects of discussion and localization negotiations, and at this time will be the depth of the game compatibility Test link.
In general, overseas to the agent game will be tested in two stages, first for the original package test, test game play and style, and based on the overseas general model for the compatibility test, and then after the localization is completed, the game before the online testing. Because overseas agents on the quality of the game more stringent, so such as the domestic game after the sea test, will make the entire release cycle to extend, miss the best period; second, the overseas market test is the manpower test, and the average hourly salary is high, so the cost will increase.
Combined Testbird shortens test time
To save time and money in the compatibility test, the best way to do this is to use international standard hand-travel test reports, or to work with a co-accredited test service provider, and to automate testing based on Internet cloud data to minimize the additional time and repetitive work required for testing. It also allows CP to prepare the test report in advance, shorten the overseas audit time, and better identify the compatibility problem.
It was revealed that on February 9, 2015, Testbird has signed a strategic cooperation agreement with Han you, Korea Hand tour company. Since the signing of the agreement, Han you will become the only partner of Testbird in Korea, the two sides on the brand, technology, product services launched a number of deep cooperation, or to enter the Korean game market in China to open up new ideas.
In addition, in addition to Korea, Testbird also purchased a large number of overseas mainstream test terminals and set up overseas testing platform, will be in Japan, the United States, Europe and Southeast Asia and other global overseas markets to conduct open testing services to become a global hand-tour automated testing service provider. It can be predicted that when testbird radiation the global game market, the Chinese hand-tour companies intending to enter overseas markets can quickly complete the overseas target market testing requirements through testbird, thereby increasing the retention and revenue of overseas release users and accelerating the product launch process.
For more information, please visit"Dog Planing Learning Network" Unity Ultimate Academy Http://edu.gopedu.com
Disclaimer: This document is from"Dog Planing Learning Net"Community-Unity Ultimate Academy, is the Netizen self-published Unity3d study articles, if there is any content infringement of your relevant interests, please communicate with the official, we will deal with it immediately.
Hand Cloudbrowser Test Tool Testbird landing in Korea