Hci:future on wearable devices-ideas and outlines

Source: Internet
Author: User
Tags taptic engine

The sensory information is now almost ready for review. Decided to make a rationale here.

The first is introduction, this paragraph is put at the end of the writing, but now there are some ideas. This essay would discuss the HCI on wearable devices. About interactions on wearables, talks about the ways in which wearable devices interact today. Then let's talk about the future of wearable devices-the assessment of existing technologies, and the impact of these technologies now.

The rise of wearable devices has to be googleglass two years ago. Googleglass is pressed on the glasses, but his interaction is still largely dependent on the touchpad. The Googleglass Touchpad is a small touchpad on a spectacle lens leg that allows for sliding clicks. Other ways of interacting on the Googleglass, and only "eye tracking" is a novelty. Eye tracking This feature is also used on Samsung Galaxy phones. What the experience of these interactions will be, as mentioned later in this article.

When later Googleglass did not spread (whether for price reasons or anything else), AppleWatch became a popular product. In fact, before the launch of AppleWatch, Apple's iphone already had many third-party wearable devices, such as the famous Fitbit. The Fitbit Bracelet is comfortable to keep pace, monitor data and calculate physical energy consumption using the appropriate algorithm. But it's just a bracelet, not a smart device that can interact.

Writing here, I realize that this article is not about the interaction on wearables, but about the new direction of our existing HCI with wearable devices .

After reading the writing requirements and writing instructions, I learned the contents of this report: wearable devices and HCI. The report will include two parts, wearable devices to help develop existing HCI, and the interaction of existing wearable devices themselves.

100-Now the interaction, PC-side with the keyboard and mouse, mobile is the touch screen. Keyboard someone to pursue the mechanical keyboard feel (such as my haha ha), but touch screen it? It is the glass, which touches the glass of the window. On the iphone and ipad, our input is simple but mechanically sliding by the fingers, and the output is often received by the eyes (with occasional sounds). So operation down, our eyes are swollen, the finger muscles are stiff. In addition to the mouse keyboard and your own finger, the interaction can actually have other ways. Wearable devices will have a profound impact on human-computer interaction.

Description of the wearable device.  [http://www.wearabledevices.com/what-is-a-wearable-device/] [General definition] key Words:accessorice incorporated computer, "constant, convenient, seamless, portable, and most Ly Hands-free access to electronics and computers "," wearable technology tends to being more sophisticated than hand-held TEC Hnology on the market today because it can provide sensory and scanning features not typically seen in mobile and laptop D Evices, such as biofeedback and tracking of physiological function. "

40-The impact of wearable devices on interactions can be in two ways: to change the interaction of existing people with computers, and to innovate the interaction of wearable devices themselves. Because wearable devices are not just tools for human-computer interaction, it can be a smart device in itself.

There are two kinds of products that change existing human-computer interaction: Leap Motion and omy arm ring. If the interaction on the phone is counted, then the speech function and eye recognition should be counted as well.

Leap Motion uses two pieces of visual recording instruments (i.e., cameras) to combine two images with complex algorithms to build a 3D model. [Leap Motion is not a wearable device.] ]

60-myo Arm Band requires the user to wear it on the arm. The arm ring determines the movement of the user's arm by monitoring the electrical activity produced by the muscle (surface electromyography eemg). This product integrates the results of biological research and complex algorithms. "It incorporates a three-axis accelerator, a tri-axis gyroscope, and uses a mobile-like ARM processor to process the generated data, using Bluetooth 4.0 for data connectivity. The EEMG (surface electromyography) used by the MYO was first used in the aviation field, in order to make astronauts more convenient to enter the command in space, the researchers through the muscle activity of the nerve muscle bio-electrical changes produced by the sequence, to capture the user's movement pattern, to achieve the signal to the terminal output, because the muscle signal is very weak, So the core technology of MYO is that the muscle signal is the input processing system "

60-The Voice assistant on the phone is already very mature. Apple's Siri and Microsoft Cortana are handy assistants for both setting up reminders and getting information.

20-eye recognition is used on Samsung's Galaxy series phones. Can help users flip the page up or down.

20-The eye recognition feature is not just on the Samsung Galaxy smartphone, but also on the googleglass. Googleglass is a wearable device from Google that interacts mainly with touchpad and voice control on the legs of spectacles and assists with eye tracking.

100-Another product of awesome is applewatch. Apple Watch brings new technology to wearable devices, Force Touch and taptic engine. [https://www.ifixit.com/Teardown/MacBook+Pro+13-Inch+Retina+Display+Early+2015+Teardown/38300] Give users a very new experience, so that the interaction has a sense of touch.

Evaluation:

40-First, MYO. "And because of the need for support through a set of good action code for input, in a complex environment, the data collection, filtering, and then digital process is not very difficult, may be in the control experience will be some discount." "The problem with accuracy is very large.

50-The voice assistant has a lot of limitations, especially if the app is not operational. Can execute explicit commands, but cannot manipulate the app. And often too dependent on the network. The accuracy of speech recognition is much more problematic, but it is not possible to recognize commands with accents.

The eye recognition function on the 30-googleglass is extremely low precision. Because it is limited by the use of light conditions, different people's pupil color is also used to wear glasses or not.

50-tactile feedback is in good condition. But it just improves the tactile interaction.

30-common problems. Wearable devices have limited computational power. Power is limited.

Hci:future on wearable devices-ideas and outlines

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