HLSL elementary tutorial-conclusion, references

Source: Internet
Author: User
Conclusion

At this point, the basic HLSL content has been introduced. I believe that the readers have a deep understanding of HLSL, coloring machine, effect, and other concepts, and have mastered the basic methods of HLSL programming, the article cut down the discussion of HLSL syntax and other details. For the relevant content, please refer to the DirectX document. The source code of the tutorial program is placed at http://bbs.gameres.com/upload/sf_200721615320.rar, and the reader can download it.

I hope this tutorial will help you navigate through the HLSL to enter the colorful direct3d rendering world.

 

References

[1] Microsoft DirectX SDK (April 2006) documentation;

[2] Introduction to 3D game programming by Weng yunbing;

[3] Jim Adams DirectX advanced animation production;

[4] developer relations http://www.gesoftfactory.com /;

[5] Liu Feixiong HLSL in direct3d;

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.