Conclusion
At this point, the basic HLSL content has been introduced. I believe that the readers have a deep understanding of HLSL, coloring machine, effect, and other concepts, and have mastered the basic methods of HLSL programming, the article cut down the discussion of HLSL syntax and other details. For the relevant content, please refer to the DirectX document. The source code of the tutorial program is placed at http://bbs.gameres.com/upload/sf_200721615320.rar, and the reader can download it.
I hope this tutorial will help you navigate through the HLSL to enter the colorful direct3d rendering world.
References
[1] Microsoft DirectX SDK (April 2006) documentation;
[2] Introduction to 3D game programming by Weng yunbing;
[3] Jim Adams DirectX advanced animation production;
[4] developer relations http://www.gesoftfactory.com /;
[5] Liu Feixiong HLSL in direct3d;