20171228 Mirror glass, anti-glossy glass |
Window glass 1: Select VRAYMTL 2: Diffuse reflection and reflection are all pure white 3: Tick on "Fresnel reflex" (Control overexposure) 4: Refraction is also white, refractive index is 1.01 5: Unlock highlight, highlight 0.75, reflection 0.85 |
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Glassware, close to diamond, crystal glass (compared to the above just modified the refractive index and smoke multiplication) 1: Select VRAYMTL 2: Diffuse reflection and reflection are all pure white 3: Tick on "Fresnel reflex" (Control overexposure) 4: Refraction is also white, refractive index is 5 5: Smoke doubling 0.001 6: Give the teapot 7: Unlock highlight, highlight 0.85, reflection 0.7 (can also be default 1, 1) Environment map, paste a bitmap, the background of the sun and Blue sky |
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Curtain Yarn 1: On the side of the real middle real 1: Select Mix (Mix the two materials together) 2: Point first material 1,standard change to VRAYMTL material Diffuse selection Blue, reflection selection 100 Refraction is set to 60 with a refractive index of 1.01 3: Point second material 1,standard change to VRAYMTL material Diffuse selection light blue, reflection selection 100 Refraction is set to 80 with a refractive index of 1.01 4: Mask-"bitmap, look for a cloth, such as lace |
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Curtain Yarn 2: On the side of the imaginary middle real 1: Select VRAYMTL 2: Diffuse reflection to Blue 3: Refraction, add attenuation, the mixing curve of the beginning of the height and the end of the exchange, head up, tail down, select the head, right-click to select the "Cape Horn Point", the arm pulled to the bottom, is the maximum radian, to 0, 0 points in the direction of the concave in Type: Vertical parallel.
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Curtain Yarn 3: The side of the real middle virtual 1: Direct standard inside adjusts ambient light, diffuse reflection, high light reflection for a white 2: Click on the opacity of the small box, select "Attenuation" 3: The mixing curve of the starting point of the height and the end of the exchange, head up, tail down, select the head, click the right button to select "Cape Horn Point", pull the arm to the bottom, is the maximum radian, to 0, 0 points in the direction of the concave into 4: |
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White porcelain: 1: Select VRAYMTL 2: Diffuse white, reflective 40 3: Unlock lock, specular gloss 0.75, reflective: 0.88, subdivision changed to 12 4:brdf-Bidirectional reflection distribution function 5: Change the Blinn to Ward or Phong, the opposite sex is 0.5, rotate 80 |
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Highlight Crafts: 1: Select VRAYMTL 2: Diffuse reflection, a bitmap that is affixed to a marble pattern from the floor tiles 3: Reflections, select attenuation, decay Type is Fresnel 4: Go to Parent object, unlock, specular gloss 0.85, reflective: 0.9 5: Added Finish: Click Map, click Environment, select Output, output to 2 6: Go to Parent, paste to object 7: Click on the M next to the diffuse reflection, click on the clip below the bitmap parameter to place the application, the four sides of the box to the inside, so there is no floor tile line |
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