As host games are losing some viewers, DFC intelligence's Internet Data Research Information Center has modified its global Prediction Report. At the beginning of this year, research firm DFC intelligence predicted that the global software market would grow to 1 trillion US dollars by 2018. However, this week, DFC told xsolla that they are modifying this prediction report due to changes in the host market. Although the global software revenue (Internet plus retail stores) will be close to $1 trillion in 2018, the industry will go downhill in 2019.
Chinese Internet Data Research Information Center Prediction
As you can see from the following table, even though the standalone software will continue to offer longer in the next few years, the data will decline to 2019 by 2014. At the same time, smartphones and tablet games will continue to rise. DFC predicts that in 2019, revenue will quadruple in 2013.
"The host market continues to grow for AAA-level products. The problem is that it is losing a group of non-main audiences who have successfully produced products such as Wii, ps2, Guitar Hero, Kinect, and singstar ." David Cole of DFC said. "Basically, most ordinary audiences now only have a low price option ."
In fact, mobile phone software revenues may fall to $2019 in 1.68 billion. This number is less than 5% of the expected revenue for mobile and tablet games. Network revenue has increased slightly, which is clearly the biggest revenue we have seen in the computer gaming and host gaming industries. In fact, the host network revenue is expected to triple the number in 2014 and reach $2019 in 15 billion, although the computer network game revenue will reach $2014 in 10 billion and $2019 in 35.45 billion.
"In digital games, only the sales of host games continue to grow, and retail games also exist. However, in general, the former is larger than the latter. Large AAA-level retail games are growing steadily, and the overall sales percentage is also increasing ." DFC analyst Jeremy Miller said.
Xbox One and PS4
"The first day of the Xbox One and PS4 digital release is of great help to the mobile market, but we cannot ignore the powerful category management values of XBL and PSN. Digital gaming prices must compete with the most popular games, second-hand games, and retail stores. Unlike computer games on steam, these stores have experienced a long history of evolution and are not always as stable as sales. Microsoft and Sony are still in heaven, realizing the importance of AAA-level retail games ."
What if a gaming company measures this information? DFC said it is important to understand some capabilities or brand value. For example, Minecraft has been successful on all platforms. "The biggest measurement area is a multi-platform trial. Think about Flappy Bird ." Cole said.
Host games will go downhill in 2019