http://blog.csdn.net/zrzlj/article/details/8050633
1) need to declare in the Androidmanifest.xml file need to use Hardwareaccelerate, can be refined to the activity level, if the unwanted view can declare do not use acceleration, but need to do in the code, as follows: A. If you want to declare the entire app to be accelerated: < application ... android:hardwareaccelerated =
"true"> B. If you want to declare in activity, then: <activity ... android:hardwareaccelerated=
"true" >, can also be finer to window, Getwindow.setflags ( windowmanager.layoutparams.flag_hardware_accelerated, WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); &NBSP;C If application or activity has stated that hardware acceleration is necessary, but for some reason (such as saving power?) ), some view does not require hardware acceleration, view.setlayertype (view.layer_ Type_software, null); 2) It's strange to say that you need to use <USE-SDK></USE-SDK in the Androidmanifest.xml file. > tags, and if it's empty, you have to write targetsdk or MINSDK, but I've tried it, no matter how much it's written. Theoretically, Android should be from 3.0 (API level 11) can start to speed up the 2D rendering, but I can use the TARGETSDK set to 5, but this label does not write yet.
How Android enables WebView to support HTML5 video (full screen) playback