How do I select books based on the differences between user experience designers, UI designers, and Interaction designers?

Source: Internet
Author: User

On zhihu, someone asked:"What are the differences between user experience designers, UI designers, and Interaction designers?"Because he found that a company has three or two positions at the same time, he does not know where the difference is.Xue tianluThe answer is very good. If you are not clear about the differences between the three, let's look at his answer:

First, different companies have their own understanding and positioning of different positions. jobs with similar names generally have different responsibilities in different corporate cultures. For example, Google requires that user experience designers have "professional XHTML, HTML, CSS, and JavaScript capabilities", which is not common in other companies.

Generally, however, these three positions have their respective responsibilities.

User Experience designer

Every second a user uses your product is part of this "experience. No matter whether the "User Experience" can be "designed", since you try to change or affect the user experience, this kind of work will certainly involve multiple aspects of the product. You should focus on the macro level, and participate in the product's preliminary planning, design, development, testing and iteration process, but the most important thing is the user. At the same time, as a designer, you need the ability to solve problems creatively under pressure. You also need to be familiar with various user research methods (race, real-time investigation) and design methods (character roles, story versions, prototype design ). You do not need superb graphic design skills, but need to identify which are good graphic design skills.

UI Designer

I think the UI Designer in the broad sense (that is, the user interface designer) needs to be able to do the above, but according to the general positioning in the industry, the UI Designer usually needs more graphic design skills. You need to skillfully use ps or FW. The website you often use is Dribbble. You are obsessed with corner, shadow, and gradient, and focus on every pixel. Of course, in some companies, you often need to directly convert vague "requirements" into user interfaces. Sometimes you may also need some development skills.

Interaction Designer

An interactive designer pays attention to the user experience, but they focus more on how to reflect this impact on the Information Architecture of the user interface and the user operation process. To design a website, Interaction designers need to use flowcharts to visualize the "interaction" process between users and websites and the information architecture of websites for feedback, and ensure effective communication with developers. In the requirements of some companies, we can also see that Interaction designers need to master certain development skills. Some recruiters confuse "Interaction designers" with "Interaction designers", so sometimes Interaction designers are required to have some ActionScript or something.

Supplement:

About interaction designer and interactive designer)

Interaction in Interaction designers refers to the communication and interaction between people and computing machines. The English language of interaction here should be interaction. I do not know whether Hong Kong and Taiwan have translated interaction designer into an interactive designer. The English language of the interactive designer should be more appropriate.

Regarding the differences between the two, I think Interaction designers rely more on the design direction. Their responsibilities are often embodied in studying users, determining interaction processes, information architectures, and so on, it seems that most of the recruitment requirements in the U.S. industry depend on the UI Designer, requiring a lot of Adobe Creative Suite and coding skills.

Turing published a series of design books, which are the most suitable for these three designers. Because there is a interconnection between the three, many books should be read by these three designers, but after all, the focus is different, so which books are more suitable for user experience designers, Which books are more suitable for UI designers, and which books are more suitable for Interaction designers still need to be differentiated. From the content introduction alone, can you match these books and these three designers in the following table? Of course, some books may be out of these three types of designers. Can you pick them out?

Participants will have TuringCommunityFree of virtual silver, up to 50 two silver, at least two silver.

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Title Book No. Pricing Page number Publicity Introduction
Considerate design: creating highly available mobile products 31879 59 168 Jakob Nielsen, the originator of usability testing, is the latest masterpiece. Pay attention to the high availability on mobile devices, so that your product design is clear and easy to understand! How to Create a satisfactory user experience on a small mobile device? This book discusses the availability of smartphones, touch-screen mobile phones, and other mobile devices, the content involved includes development of mobile strategies, design for small screens, content for mobile devices, availability comparison, and future development. The author has examined a large number of mobile apps and website instances, summed up the different characteristics of mobile development compared with traditional websites, obtained a series of guidelines that must be followed, and explained in detail using some classic cases.
Graphic power: Learning Information graphs from top designers 31007 79 248 The winner of the international infographic design Gold Award teaches you how to make an infographic without failure! This book presents information graphs in the following ways: digraphs, charts, tables, graphs, maps, and pictogram ). Based on a variety of cases, 72 tips and precautions for information graph design are introduced. This book is intuitive, easy to understand, and has a strong practical guiding role.
Visibility: Information graphs and visual dissemination 31380 39 225 Former Apple's chief Publicity Officer, Guy Kawasaki, provides ordered recommendations to read visual datasets in the graphic age. "Visible: infographic and visual communication" is an authoritative book by the president of intersectionconsulting, a digital marketing and communication company. His unique insights on information visualization make people shine, leading to new ideas on information dissemination methods. The lessons learned from the practice of creating and releasing information graphs are rare gold medals for individuals and enterprises.
Designers need to understand psychology 31308 49 236 Design psychology is an authoritative masterpiece. Designers must read the classics! Designer needs to understand psychology from the internationally renowned design psychology doctor Susan M. weinschenk's hand, practical content, clear examples, to create beautiful and practical design for the purpose, discussed the designers must understand 100 psychological problems, each with an authoritative classic example, it also provides out-of-the-box design suggestions, which are short in length, so that you can easily understand the psychological motives behind the design, expand your horizons, and innovate your thinking, and create a new user experience for your design.
Dear user interface 29639 49 236 User Interface Design encyclopedia This book describes how to design available applications.ProgramAnd websites not only make users happy to use, but also make them easy to use. Availability is the cornerstone of the design building. The author describes in detail how to integrate availability into the design, testing and development processes, how to optimize the design process, grasp the design focus, and improve design efficiency. In addition, the author provides a lot of valuable suggestions in this book, teaching the design and evaluation skills of the user interface, and providing a unique design perspective.
Simplicity first 24324 35 200 Masterpiece of internationally renowned interactive design experts, full-color printing This book introduces the technologies and techniques of interactive design, describes how to combine the psychological characteristics and behavioral characteristics of human beings based on the needs and expectations of target users, you can use the simplest method to create an easy-to-use, effective, and pleasant design. The book explains four simple and easy-to-use strategies, namely rational deletion, hierarchical organization, timely hiding, and clever transfer, to maximize the ease of use of interactive design results.
Instant beauty 20767 45 244 Home page: "micro-design" masterpiece This book is a hands-on manual for detailed web user experience design. It splits the entire website interaction process into over 30 moments, from directing users to leaving. For every moment, like a story, the author provides practical solutions accumulated by the industry, explains the methods and ideas behind the solutions, and implements the design concepts, common Errors and traps are analyzed.
Cognition and Design 26141 59 168 Masters in the UI Field This book has a clear and clear language. It highly integrates design principles with its core cognitive and perceptual sciences, making it easier to apply design principles in specific environments. It covers all aspects of Interactive Computer System Design and provides supporting engineering methods for interactive system design. In addition, this is also an introductory book on the principles of human behavior.
Mobile app UI design mode 29648 49 224 Simple reference for UI Mode As a simple reference to UI patterns, this book is divided into 10 categories (including navigation, forms, tables and lists, search + sorting + filtering, tools, charts, invitations, controls and feedback, and help) the design patterns (including anti-pattern) of 70 mobile apps are introduced respectively, and more than 400 screens are provided for the current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. This book strives to help readers better understand and use the UI design pattern through illustrations to solve common design problems and provide them with "out-of-the-box" skills and experience.
Creative Book for web design 23835 45 258 A visual feast of web design, attracting more than 700 sample websites This book first introduces different types (such as blogs, forums, and e-commerce websites) and different styles (such as nostalgia and ultra-Concise antique styles) and websites with rich themes (such as natural scenery, old newspapers, and imitation print. Through a large number of examples, the author explains how to add different functions for different types of websites to bring a good user experience and increase the popularity of websites; how to choose the appropriate style and themes to create different and unforgettable websites. Afterwards, I started from my work and told you how to choose appropriate colors and decorative elements for the website, thus icing on the cake for the overall design of the website. Finally, we introduced the layout of the webpage, and strive to bring better visual enjoyment to visitors.
Creative Book for web design (Volume 2) 26552 49 270 Visual feast on web pages: Inspiration for designers This book is volume 2 of the "web design creative book", but it is not a simple supplement, but a re-creation of the author based on the new development trend of the website in recent years. This book first explains how to find inspiration from others' excellent designs, and then describes the basic principles of website design, such as emphasis, comparison, balance, and alignment, the website is classified by type, design element, style and topic, structure style and structure element, and each type of design technique is introduced in chapters. This book is concise in terms of language, combined with the author's carefully selected website instances, easy to understand and practical.
Design Creation 26873 59 212 Face-to-face with the design master and present in a variety of styles to instantly capture creativity and inspiration. This book details Seven Core Design Styles: abstract art, retro style, illustration art, photo processing art, light effect art, vector art and new surrealism. In each chapter, the author first introduces the specific design style genre and its key skills, and then presents readers with classic works of the corresponding design genre. Next, you will read the author's interview with these excellent artists and designers. The last part of each chapter also provides detailed design tutorials to guide readers to use Photoshop, Illustrator, and their own design talents to create corresponding style designs.
Natural User Interface Design 29306 49 200 Essential secret for improving the user experience of mobile development Touch and gesture will become the mainstream trend of human-computer interaction. Software companies are trying to develop a better touch interface. This book is the first practical book for product and interactive developers. It introduces the design of the touch and gesture interfaces. Both authors are well-known in the industry and have rich experience in multi-touch and multi-user products. This book describes the tools and information required to integrate touch and gesture practices into daily work, and presents scenarios, problem solutions, metaphors, and related technologies, this prevents readers from making mistakes in practice.
I am a designer 28785 65 203 Edited by Liu Song, Germany's red dot Design Award "I am a designer" is a book completed from the designer's first perspective and personal experience. As an outstanding representative of the Post-80s designers, the author Liu Song observes the things around him with the unique experience of his generation and looks at the design from his new perspective. Through multi-domain and cross-professional design accumulation, we have elaborated and practiced what is a good design. Liu Song uses his own well-known design case as an example to divide the entire book into two parts: Being a designer and designing. Starting from graduation, start a designer's career, and build a path to mature designers by being human, doing things, and designing. From what is a good design, to how to properly complete the design, all through their own understanding, experience and practice interpretation. "I am a designer" provides a reference path for prospective designers who are about to begin their design career and designers who have already begun their design career but have encountered resistance. Good design is an appropriate design. A good process determines a good design. Good design is the result of arrangement.

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