How much does the video card overclocking fit?

Source: Internet
Author: User

Spring Festival is another year, the Spring festival seven days, whether it is for office workers or the Student party, Spring Festival is a can enjoy the opportunity to relax. Spring Festival has seven days, planing to visit friends and relatives, always have their leisure time down. Some people want to relax a bit when they have time, while others are restless and want to tinker with something. I am precisely the kind of people who do not come down, so ready to play their own responsible product line, to see what the video card has fun.

When it comes to graphics, the best thing to play is overclocking and refitting. Because of the spring festival during the rest of the business, want to play a little bit of modification, I can only play with overclocking. Speaking of overclocking ... Alas, there is nothing to say, the author I have written a few on how to overclocking the article, nothing but the use of software to pull high frequency, improve personality can what. However, it used to be about how to overclocking, but it didn't tell you what overclocking was going to be, and what part of the overclocking was more effective than that, and let's talk about overclocking today.

Graphics core

Don't know is reading this article you have not tried to CPU overclocking, CPU security (excluding voltage) Overclocking project has two, one is directly improve the frequency, one is to improve the multiplier. Similar to the CPU, the video card optional Overclocking project is also two, one is the core frequency, one is the memory frequency. So is the super core frequency to improve the performance of the graphics card or the frequency of super memory? is the core frequency and memory frequency higher than the better? With these questions, let's take a look at how the core frequency and memory frequency play a role in the performance of the graphics card.

  Memory particles

First of all, let me give you a popular Science video card working principle: The graphics card work first from the memory will describe the 3D graphics appearance of the vertex data readout, according to these triangular vertex data to determine the approximate appearance of 3D graphics and different objects in the depth of space relationship. However, the appearance of this is only a skeleton, the spatial relationship between different objects also because there is no light changes and the level of the bump mapping. After the shape is determined, then from the memory to read the texture data, the work to the pixel processing unit for the synthesis process, that is, the skeleton wrapped on the surface, while the shadow effect, shading the transition also calculated in this stage, the completion of these two stages will be processed data into memory, the next task processing.

"Skeleton" in the form of a substance

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