This tutorial describes how to create a realistic black and white go by using the PS tool. The Go tool produced by the tutorial is extremely lifelike and detailed. we recommend that you go to the script house, PS is a very powerful image processing software. Xiaobian is also the software just learned by myself recently. although it is just a Cainiao, however, I am very happy to exchange and learn with you, not to say "learn old, live old? Only by constantly learning and making progress can we make ourselves more and more powerful. today, I am going to learn how to make go with PS. I believe that we will be able to learn it and work together!
Tools/raw materials
1. create a chessboard.
Create a canvas and operate on file-new. The width, height, and resolution are 400. OK.
After you change the background color to yellow, choose edit & gt; fill & gt; background color & gt; OK.
Operation: filter-texture-particles-OK. Particle strength: 27, contrast: 68, type: horizontal (this will produce a texture effect ).
Operation: filter -- blur -- dynamic blur -- distance value: 999 pixels (this looks very strong) -- OK.
We want to make the checkerboard look similar to a wood grain. you need to adjust the color if the color is different. Operation: image -- adjust -- color saturation -- color phase value: 38, saturation: 75, brightness: no need to change, color: check, the image has changed to wood color.
But the wood grain is too straight, and the real wood grain cannot be so straight. Operation: filter-twist-rotate twist-angle: 100-OK.
Operation: edit -- preferences -- reference line, gridline, and slice -- grid interval 100 pixels -- OK.
Operation: View-display-grid. The network is displayed at this time.
Choose the line tool on the toolbar and select the complete pixel. Operation: align the view to the check mark before the grid.
Draw a horizontal line and a vertical line along the grid (note: the paint brush width is 1 ).
Operation: View -- Display -- grid (the preceding check box is removed ). The lines we have drawn are displayed.
Double-click the background layer to set the line effect. Choose slope and relief-style: pillow-shaped relief-size: 1-shadow angle: 45-height: 30-OK, this will show a three-dimensional effect, in this way, our board is ready.
2. create a pawn.
Create two layers named Sunday and white child respectively.
Select the black game layer-elliptical tool-fixed size-width, and the height is 80.
Draw a circle on the image and select the paint bucket tool to fill it. -- Ctrl + D to cancel the selection.
Operation: filter-art effect-plastic packaging. Change the parameter, intensity 8, detail 15, smoothness 15.
Go back to the White sub-layer to create a white game, and change the foreground color to white. The steps are the same as those of the black game.
Combine the black and white child layers into one, and right-click the black child layer and merge it downward. Double-click the merged layer. select the projection effect and set the following projection parameters: Opacity: 52, angle: 61, distance: 7 pixels, extension: 3%, and size: 5 pixels.
Let's set the lighting effect. operation: filter-rendering-lighting effect. just set the style you like.
The above is an introduction to the realistic black-and-white go method created by ps. I hope it will be helpful to you!