Recently, because of the need, turned out a few years ago LeapMotion sensor, ready to use Unity3d to do an interactive app, so even the last officer network Download SDK.
such as download down an installation debugging, instant dumbfounded, incredibly request VR equipment.
Our lab is not lack of VR, there are several sets of Vive, but can not guarantee that the party has ah, so we have to solve this matter.
First, the new leapmotion has 2 versions of the SDK:
1. Orion (VR version)
2, V2 Tracking (old version)
So, to use the V2 version, need to install 2 things:
1. V2 Tracking SDK (current version 2.3.1)
2. Unity Core Assets (current version 3.0.0)
I thought it would be possible to run the sample directly, but I suddenly jumped out a bunch of warning!.
After some toss, finally fix can run the example smoothly, need 3 steps:
1. Refine ClassUnityEngine.VR.VRNode-UNITYENGINE.XR.XRNODEOVRCAMERARIG.CS2. Copy files-leapmotionvr/camrecorder/scripts/ CamRecorder.cs CamRecorderInterface.cs LEAPCAMERAALIGNMENT.CS3. Copy files-ovr/scripts OVRPlugin.cs
PS: Wait for me to debug after the sudden hand owes, downloaded 2.3.0 version of Unitycoreassets, import directly run without any warning.
South of the mushroom, I want to quiet ~qq
How to develop the Leap Motion Desktop Edition (NON-VR) APP in Unity