How to design an adaptive web design or HTML5

Source: Internet
Author: User

Now the mobile Internet with the popularization of 3G, more and more hot, more needs to follow! The app market and app app numbers multiply exponentially! Thus bringing new challenges to the mobile internet!

Mobile devices are exceeding desktop devices and becoming the most common endpoint for accessing the Internet. As a result, web designers have to face a dilemma: how can the same page be presented on devices of different sizes?

The screen of the phone is smaller and generally 600 pixels wide, and the screen width of the PC is generally above 1000 pixels (currently the mainstream width is 1366x768), and some 2000 pixels are reached. The same content, on the different sizes of the screen, all show a satisfactory effect, is not an easy thing.

Many web sites are designed to provide different Web pages for different devices, such as a dedicated mobile version or a iphone/ipad version. This is guaranteed to be effective, but it is cumbersome to maintain several versions at the same time, and if a site has multiple portals (portals), it will greatly increase the complexity of the architecture design.

So, it was early to imagine, can "one design, universal application", so that the same page automatically adapt to different sizes of the screen, according to the width of the screen, automatically adjust the layout?

First, understand what is "adaptive web Design"
Since 2010, Ethan Marcotte has proposed the term "adaptive web Design" (Responsive web design), which refers to Web designs that automatically recognize screen widths and make adjustments accordingly.

He made an example of the six heroes of the Adventures of Sherlock Holmes. If the screen width is greater than 1300 pixels, then 6 pictures are on one line.

If the screen width is between 600 pixels and 1300 pixels, 6 pictures are divided into two lines.

If the screen width is between 400 pixels to 600 pixels, the navigation bar moves to the head of the page.

If the screen width is below 400 pixels, 6 pictures are divided into three rows.

There are more examples of mediaqueri.es above.

Second, the need to allow Web page width automatic adjustment

How does "adaptive Web Design" work? It's not that hard actually.

First, in the header of the page code, add a row of viewport meta tags.

<Meta name="viewport" content="width=device-width, initial-scale=1" />

Viewport is the default width and height of the page, which means that the page width defaults to the screen width (width=device-width), the original scale (initial-scale=1) is 1.0, that is, the initial size of the page occupies 100% of the screen area.

This setting is supported by all major browsers, including IE9. For those older browsers (mostly IE6, 7, 8), you need to use Css3-mediaqueries.js.

    1. <!--[if Lt IE 9]>
    2. <script src="Http://css3-mediaqueries-js.googlecode.com/svn/trunk/css3-mediaqueries.js" ></script >
    3. <! [endif]-->


Third, in the design of the time can not use the absolute width

Because the page adjusts the layout based on the width of the screen, you cannot use an absolute width layout or an element with an absolute width. This is a very important article.

Specifically, CSS code cannot specify pixel widths:

width:xxx px;

Only percent widths can be specified:

width:xx%;

Or

Width:auto;

Four, the relative size of the font

The font also cannot use absolute size (px), but only relative size (EM).

Body {
Font:normal 100% Helvetica, Arial, Sans-serif;
}

The above code specifies that the font size is 100% of the default size of the page, which is 16 pixels.

H1 {
Font-size:1.5em;
}

Then, the size of the H1 is 1.5 times times the default size, which is 24 pixels (24/16=1.5).

Small {
Font-size:0.875em;
}

The size of the small element is 0.875 times times the default size, which is 14 pixels (14/16=0.875).

V. Flow layout (fluid grid) or waterfall flow

The meaning of "flow layout" is that the positions of each block are floating, not fixed.

. Main {
Float:right;
width:70%;
}

. leftbar {
Float:left;
width:25%;
}

The advantage of float is that if the width is too small to fit two elements, the following elements will automatically scroll to the bottom of the preceding element without overflow (overflow) horizontally, avoiding the appearance of the horizontal scroll bar.

In addition, the use of absolute positioning (Position:absolute) should also be very careful.

Vi. Selective loading of CSS

The core of "adaptive web Design" is the Media query module introduced by CSS3.

    1. <link rel="stylesheet" type="text/css" media="screen and (max-device-width:600px)"
    2. href="style/css/css600.css" />

It means that the screen width is automatically detected and then the corresponding CSS file is loaded.

The code above means that if the screen width is less than 400 pixels (max-device-width:400px), the Tinyscreen.css file is loaded.

If the screen width is between 400 pixels to 600 pixels, the Smallscreen.css file is loaded.

In addition to loading CSS files with HTML tags, you can also load them in an existing CSS file.

@import url ("tinyscreen.css") screen and (max-device-width:400px);

Vii. @media rules for CSS

The same CSS file, you can also choose to apply different CSS rules depending on the screen resolution.

@media screen and (max-device-width:400px) {

. column {
Float:none;
Width:auto;
}

#sidebar {
Display:none;
}

}

The above code means that if the screen width is less than 400 pixels, the column block is de-floating (float:none), Width auto-adjusting (Width:auto), and the sidebar block is not displayed (Display:none).

Eight, the image of the adaptive (fluid image)

In addition to layout and text, adaptive web design must also implement automatic scaling of pictures.

This is just one line of CSS code:

img {max-width:100%;}

This line of code is also valid for most video embedded pages, so it can be written as:

IMG, object {max-width:100%;}

The old version of IE does not support max-width, so it has to be written:

img {width:100%;}

Additionally, image distortion may occur when the Windows platform scales pictures. At this point, you can try to use IE's proprietary commands:

img {-ms-interpolation-mode:bicubic;}

Or, Ethan Marcotte's imgsizer.js.

Addloadevent (function () {

var IMGs = document.getElementById ("content"). getElementsByTagName ("img");

Imgsizer.collate (IMGs);

});

However, if there is a condition, it is best to load different resolution images depending on the screen of different sizes. There are many ways to do this, both server side and client can implement.

As long as you follow these 8 design guidelines, I'm sure you'll be able to quickly design a Web page that adapts to your needs.

Simple operation:

  1. <style type="Text/css">
  2. img{max-width:100%;}
  3. video{max-width:100%; height:auto;}
  4. Header ul li{float:left; list-style:none; list-style-type:none; margin-right:10px;}
  5. Header Select{display:none;}
  6. @media (max-width:960px) {
  7. Header ul{Display:none;}
  8. Header select{Display:inline-block;}
  9. }
  10. </style>
  11. <body>
  12. <header>
  13. <ul>
  14.         < Li><a href= "#"  class= "active" >home</a> </li>  
  15.         <li ><a href= "#" >aaa</a ></li>  
  16.         < Li><a href= "#" >bbb</a ></li>  
  17.         <li ><a href= "#" >ccc</a ></li>  
  18. <li><a href="#">ddd</a></li >
  19. </ul>
  20. <Select>
  21. <option class="selected"><a href="#">home</A ></option>
  22. <option value="/aaa">aaa</option>
  23. <option value="/bbb">bbb</option>
  24. <option value="/CCC">ccc</option>
  25. <option value="/ddd">ddd</option>
  26. </Select>
  27. </Header>
  28. </body>

How to design an adaptive web design or HTML5

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