How to recognize ZBrush texture Control Board

Source: Internet
Author: User

Today's small series to teach you to know zbrush Texture Control Board, which for the character modeling carving has a great help.

  Create, import, and export textures through the texture Control Board:

  

Import photoshop (. psd), Bitmap (. bmp), Macintosh PICT, TIF, and JPEG formats.

  Export (output)

Output Photoshop (. psd), Bitmap (. bmp), Macintosh PICT format.

  FLIPH (flip horizontally)

Flips the texture mirror image left and right.

  FLIPV (Vertical flip)

Flips the texture mirror image up or down.

  Rotate (swivel)

Rotate the texture 90 degrees clockwise, the height and width remain the same, if the texture is not a square, it will stretch to fit the current high, wide value.

  Invers (Reversed phase)

Anti-pretty pre-textures all colors.

  Clear (Clear)

Erases the current texture and fills it with the current main color.

  Grad (overlay)

Replace the color of the texture with the current main color

  Transparent (transparency)

When transparency is activated, the black area of the texture used (RGB 0,0,0) is rendered transparent. To achieve the best results, turn off GRD (gradient) in the tool tools Control Board >texture (texture) sub-panel.

  Width (wide)

Adjust the width of the texture when the pointer is displayed on the slider, move the slider to create a new value, or click Activate to type a new value.

  Height (altitude)

Adjust the height of the texture when the pointer is displayed on the slider, move the slider to create a new value, or click Activate to type a value.

  Makealpha (Form Alpha)

Adds the grayscale form of the current texture to the Alpha dashboard as the active alpha to draw.

  New (newly created)

You can use color pickup to select a basic color to create a new texture, set the height and width of the texture, and then click New.

  Remove (delete)

Removes the currently selected visible texture from the control board.

  Clone (clone)

Copy the current texture, set the height and width of the texture, and click Clone

  Cd (Clear depth depth)

Typically this is an active state, and you cannot fill a depth texture if you click Deactivate.

  Cropandfill (fill texture map) ctrl+shift+f

Click to fill the current texture into the canvas.

  Grabdoc (Create a new texture map) ctrl+shift+g

Click to create a new texture for the current canvas

More ZBrush Tutorials:http://www.zbrushcn.com/support.html

How to recognize ZBrush texture Control Board

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