How to use the Z-ball in ZBrush to make body parts

Source: Internet
Author: User

This article mainly explains the use of zsphere[z ball] to create a general outline of the human body, which is the first step of the ZBrushsoftware production model, this stage we need to repeatedly adjust the human body proportional structure, in order to lay the foundation for in-depth production, the specific production process is as follows.

For more information, go directly to: http://www.zbrushcn.com/shili/zsphere-shenti.html

Step one, click the tool[Tool] menu, open the Toolset, select a zsphere[z ball], drag the mouse to create it in the View menu, press the T key or click the Edit[Edit button on the top shelf to enter edit mode, and then drag the left mouse button in the view blank. Press the SHIFT key at the same time to rotate the z-ball to the front, as shown in (left).

Step two, select the draw[drawing] tool, press the X key or click the Activate symmetry[Activate symmetry button in the transform[transform menu) to enable X axis symmetry. At this point, you will see that the drawing target becomes two, which can be symmetric, and then draw two new Z-balls at the left and right sides of the newly generated z-ball, as shown on the shoulder.

  

  

Step three, use the move[move] tool or press the shortcut key W to adjust the Z-ball, the z-ball is stretched to the left and right sides, as shown in (left).

Step four, select the draw[Draw] tool, continue to draw the Z-ball as a small arm, and enter the move[move] mode for position adjustment, as shown in (right).

  

  

Step five, under the center of the z-ball continue to create a new Z-ball as the body, as well as the adjustment of the position, while with the scale[Zoom] tool, you can adjust the size of the z-ball, such as (left) and (middle) shown.

Step six, select draw[Drawing] tool, click on the body part, insert a Z-ball, divide the body into two sections, the bottom is the crotch, as shown in (right).

  

  

Step seven, with the symmetry command previously spoken, in the crotch of the Z-ball is established two Z-ball, as a pelvic bone, on the pelvis of the z-ball on the establishment of two Z-ball as the leg; then adjust the z-ball position from different angles, and with the scale[Zoom] tool, you can adjust the z-ball size as shown

  

  

Step eight, at the joint can use the draw[Draw] tool to add a new Z-ball to represent the body structure, and then from different angles to adjust the position of the z-ball, as shown (left).

Step nine, continue to add Z-ball in the leg, make the foot, adjust the model proportions, make it more reasonable, at the top and wrist to add a new Z-ball, from a number of angles to adjust the Z-ball, make a general shape of the body, such as (middle and right) shown.

When a model itself is more complex, by adding a Z-sphere object to distinguish between different parts, respectively, so that each part of the individual processing, but will improve production efficiency.

To learn more about the ZBrush 3D graphics software, you can visit the ZBrush Chinese website to view relevant content.

How to use the Z-ball in ZBrush to make body parts

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