It has been a while since you have been playing the Chinese national server for a long time. Since you have been serving in Area 3 and area 4, you have been playing it for now. However, I can only say with regret that, when five or six military union friends had been established along the way, I was alone. Several batches of people were updated in the meeting. There were a lot of people in Spain and grapes, and there were several British people in the meeting. However, the atmosphere was indeed harmonious and remained dynamic, which was also a pleasure for me to leave. After so many years of online gaming experience, what I really lamented this time is: how can there be such a spam proxy? A non-verbal proxy that repeatedly deceives players. If it weren't for good sailing, I think he had already closed down. It was such a proxy that caused the loss of a large number of players, everyone knows that I will not talk about it anymore.
In fact, it is not very new to use WPE to intercept data packets. The idea here is:Intercept the packets sent from the game to the server and send them to the game again.In this way, the goal is achieved. As far as I know, the form of game data packets in the big sailing online game is related to time, but after a intercepted package is logged on, it can still be sent as long as it keeps going. What the title says
"Intra-port instant migration": In the port, you can move to any scenario at will. For example, move to the dock, Maritime Union, bar, and so on, rather than changing the character location at will.
"Instantaneous production": by intercepting the packets of production items, sending the packets n times in a short time can achieve the goal of instantaneous production (of course, materials must exist on the body ), production is still available if there is no industry motivation.
"Fast inbound": You can enter the port when you still cannot click the port, but it is effective only when the port is near the sea.
Note: When you consider using the method below, your number may be blocked, but we can tell you that the current game version cannot detect WPE, unless it is caught by GM on the spot. You can use a software with the same functionality as WPE without having to worry about game detection.
Specific Method:
1) download WPE and download it by yourself. It is not provided here. You can go to Google and there are a lot of resources.In fact, it's not just WPE, but any data packet interception software.WPE is only common, and more data sniffing software than WPE has powerful functions.
2) Enable and enter the game, open WPE, and select the gameProgram.
3) Select the WPE filtering mode: menu-View-option, and only remove sending and receiving.
4) Click start to record packets: (the production function is mainly used to explain to you)
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5) make an action in the game, such as cooking. After you click the production button, the game will inevitably send a data packet for cooking, your goal is to intercept this packet. After you click the button to start recording packets, you can quickly switch to the game, click production (you should open the production window first), then switch back to WPE, and click to stop intercepting. If you are lucky, you will only intercept a packet, which is the data packet for production. If multiple data packets are intercepted, you have two methods. The first method is to re-intercept the data packets. The second method is to send and check the intercepted data one by one to see which data packet you want. In fact, it is very easy to distinguish data packets. When you intercept more data packets, you will know that the data packets can be distinguished based on their size. For example, the heartbeat command of a game seems to be 24 byte, and for example, the packet forwarded at sea is 16 byte, and the data packet you produce must be much larger than the 24. When intercepting data packets, we recommend that you select a place with few people. This is not for fear. Other players' instructions may cause your extra data packets to be hard to be distinguished.
6) after intercepting the desired data packet, You can resend the data packet and right-click the data packet to be sent and choose send.
7) You can change the timer to 100 ms, increase the number of times, and click the play button to achieve instantaneous production! I can't wait. Here I am talking about it. If players want to perform other experiments, they will try it on their own.
PS: I have developed a software program to implement near-Hong Kong trading, shipbuilding, and accounting practice. I am considering whether to release it. Package the software one day and try again. Enjoy ~ I won't talk about the game name here. People who know who I am should not talk about it, but it doesn't matter if I say it. I have already considered whether to continue to cheat this game agent.
Finally, agents under BS ~