The Advanced Guide to HTML5 Game Development introduces the general process and techniques of HTML5 game development. The whole book is divided into 12 chapters, the 1th chapter introduces many new features related to HTML5, including drawing on canvas, playing sound, etc., and introduces the concept of sub-screen page, and the 2nd to 4th Chapter uses box2d physics engine to develop a game which is very similar to "Angry Birds". A comprehensive introduction to the concept of the physics engine, as well as the use of the physical engine in the game method, this part also introduced the Parallax scrolling technique to achieve some pseudo-3D effect, the 5th to 10th chapter developed a simplified version of the "Red Alert" game, which involves a considerable amount of content, including the production of maps, construction and unit settings, Draw, player and unit interaction, trigger and plot writing, path planning algorithm, etc. 11th, 12 uses node. JS and WebSocket to develop the multiplayer battle mode for Red Alert, part of the main problem is to keep the game in the same state as the browser of multiple players.
HTML5 Game Development Advanced Guide Directory
Chapter 1th HTML5 and JavaScript overview
The 2nd Chapter creates the basic game world
3rd Physics Engine Basics
The 4th Chapter Physics engine Integration
The 5th chapter creates the world of real-time strategy game
The 6th chapter joins the unit
7th Unit Intelligent Mobile
The 8th chapter adds more game elements
Chapter 9th adding weapons and fighting
10th chapter Complete the single-player campaign
The 11th Chapter WebSocket and multiplayer battle mode
The 12th Chapter multiplayer Battle Game operation
Tutorial Address: HTML5 Game development Advanced Guide Chinese PDF scan version?
HTML5 Game Development Advanced Guide Chinese PDF scan version?