Humanoid IK Unity Accessory animation issues

Source: Internet
Author: User

Encounter such a problem

More natural role actions that you want to set IK for your character for code control

For example, the character head follows the click to rotate the body also has the corresponding twist

Https://docs.unity3d.com/Manual/InverseKinematics.html

This part is easy to implement, and unity has a ready-made way to invoke only some API with IK

See links for specific methods

The animation of the rig that requires FBX with IK is set to humanoid

So there's a problem with those accessories, such as the animation of the skirt weapon and the odd character-following xxxx.

and return to generic IK will expire again.

The solution is to animation the FBX mask and select the accessory so that they don't get affected by IK.

Unity is doing a pretty good job on this.

Humanoid IK Unity Accessory animation issues

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