[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters
This article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.
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Highlights in the video
Two components required to render a grid
Grid filter (PS: The name of the filter is too misleading) and grid renderer
When importing 3D models from outside
Unity will automatically create prefab
It contains a grid filter component
This component stores the model's grid data
Also contains a grid renderer component
This component is responsible for rendering the grid data in the scene
Each grid asset includes a grid renderer and a grid filter
If a model is made up of multiple independent meshes
Then each grid will have its prefab
This prefab must have its own grid filter and renderer
Grid filter storage model grid data
and send the data to the grid renderer to render the model in the scene
The properties of the grid renderer component determine how the model is drawn in the scene
These properties include shadows, materials, light probes, Class 3
Shadow aspect, you can set whether the model casts and receives shadows
Material, you can use multiple materials to render this model
Unity requires a grid renderer with at least 1 materials
So that you can render the model in the scene
A grid asset imported into unity can use multiple materials
If this is set in the external model editor
The grid renderer has a "materials" property that contains a list of materials
All the materials required for the mesh model are here
However, this list often has only 1 materials
Each item in the material list should contain a material
For use with the sub-grid associated with it
If an item is not assigned to a material
Then its associated sub-grid will appear as pink
Suggesting that you have lost material here
Finally, there's a light probe property.
The mesh can be illuminated by a light probe
The light probe mimics the light at one point and projects it onto the grid.
This is often used to replace light mapping
Dynamic objects such as game characters cannot be illuminated by baking light
Then light it with a probe.
To make an optical probe, you must tick the "Use light probes" option
Plan
I've collected a total of 75 English videos similar to the one given in this article. In the near future, we will gradually produce Chinese subtitles and share them.
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[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters