[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters

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Author: User

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters

This article shares a 4th completed video, the Beginner Graphics–lessons series Grid renderer and filter mesh renderers and filters. Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.

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Highlights in the video

Two components required to render a grid
Grid filter (PS: The name of the filter is too misleading) and grid renderer

When importing 3D models from outside
Unity will automatically create prefab
It contains a grid filter component
This component stores the model's grid data
Also contains a grid renderer component
This component is responsible for rendering the grid data in the scene

Each grid asset includes a grid renderer and a grid filter
If a model is made up of multiple independent meshes
Then each grid will have its prefab
This prefab must have its own grid filter and renderer
Grid filter storage model grid data
and send the data to the grid renderer to render the model in the scene

The properties of the grid renderer component determine how the model is drawn in the scene
These properties include shadows, materials, light probes, Class 3

Shadow aspect, you can set whether the model casts and receives shadows
Material, you can use multiple materials to render this model
Unity requires a grid renderer with at least 1 materials
So that you can render the model in the scene

A grid asset imported into unity can use multiple materials
If this is set in the external model editor
The grid renderer has a "materials" property that contains a list of materials
All the materials required for the mesh model are here
However, this list often has only 1 materials

Each item in the material list should contain a material
For use with the sub-grid associated with it
If an item is not assigned to a material
Then its associated sub-grid will appear as pink
Suggesting that you have lost material here

Finally, there's a light probe property.
The mesh can be illuminated by a light probe
The light probe mimics the light at one point and projects it onto the grid.
This is often used to replace light mapping
Dynamic objects such as game characters cannot be illuminated by baking light
Then light it with a probe.
To make an optical probe, you must tick the "Use light probes" option

Plan

I've collected a total of 75 English videos similar to the one given in this article. In the near future, we will gradually produce Chinese subtitles and share them.

1.Unity Interface Overview-unity official Tutorials Beginner Editor-lessons Series

2. Scene View-unity official tutorial Beginner Editor-lessons Series

3. Project panel and Import

4. View Panel-unity official tutorial Beginner Editor-lessons Series

5. Level and parent-child relationship-unity Official tutorial Beginner Editor-lessons Series

6. Understanding Game View-unity Official tutorial Beginner Editor-lessons Series

7. Label-unity official tutorial Beginner Editor-lessons Series

8. Prefabrication-Concepts and usage-unity official Tutorials Beginner Editor-lessons Series

9. Game objects and Components-unity official Tutorials Beginner Editor-lessons Series

10. Setting up and Player settings-unity official Tutorials Beginner editor-lessons Series

√1. Camera Introduction Cameras--beginner graphics-lessons Series

√2. Introduction Lights--beginner Graphics- Lessons Series

√3. Material Understanding Materials-- Beginner graphics-lessons Series

4. Grid rendering with filter mesh renderers and Filters--beginner graphics-lessons series

5. Introduction to Grid meshes--beginner Graphics-lessons series

6. Material Introduction Textures--beginner graphics-lessons Series

1. Light Projection Concept Raycasting--unity Official Tutorial physical system

2. Understanding Rigid Body rigidbodies--unity Official Tutorial physical system

3. Physical material physic Materials--unity Official Tutorial physical system

4. Collision Input Oncollisionenter--unity Official tutorial physical system

5. Joint Introduction Joints--unity Official Tutorial physical system

6. Collider as trigger colliders as Triggers--unity official tutorial physical system

7. Collider Introduction Colliders--unity Official Tutorial physical system

8. Adding torque Add Torque--unity official Tutorial physical system

9. Adding force field Add Force--unity Official Tutorial physical system

10. Brick shooting Brick shooter--unity Official tutorial physical system

11. Pinball Bouncing Ball--unity official tutorial physical system

1. Project Overview--Stealth Project stealth style game maker

2. Game setup and lighting--Stealth project stealth style game maker

3. Warning light Settings--Stealth project stealth style game maker

4. Tag Management--Stealth project stealth style game maker

5. Screen gradient Effect--Stealth project stealth style game maker

6. Game controller--Stealth project stealth style game maker

7. CCTV camera--Stealth project stealth style game production

8. Laser Grid effect--Stealth project stealth style game maker

9. Player settings--Stealth project stealth style game maker

10. Play Animation Controller--Stealth project stealth style game maker

11.HashIDs--Stealth project stealth style game maker

12. Player movement--Stealth project stealth style game maker

13. Player blood Volume-Stealth project stealth style game maker

14. Camera movement--Stealth project stealth style game maker

15.The key--Stealth Project stealth style game maker

16. Single door and animation--Stealth project stealth style game maker

17. Enemy Settings--Stealth project stealth style game maker

18. Enemy visual and Auditory settings-Stealth Project stealth-style game maker

19. Enemy Animation Settings Category--Stealth project stealth style game maker

20. Enemy animation Settings--Stealth project stealth style game maker

21. Enemy Shooter--Stealth project stealth style game maker

22.Enemy ai--Stealth Project stealth style game maker

1. Activating the Game object activating gameobjects--Junior script writing series

2. Array arrays--primary script writing series

3. Wake-up and start awake and start--Junior script writing series

4.c#vs JS Syntax C # vs JS syntax--Primary scripting series

5.Classes--Beginner script writing series

6. Conventions and grammars conventions and Syntax--Primary scripting series

7. Incremental time deltatime--primary script writing series

8. Destruction function destroy--primary scripting series

9. Enabling and disabling components enabling and disabling components--primary scripting series

10. Get axis Getaxis--Primary scripting series

11. How to get the button or key input Getbutton and GetKey--Primary scripting series

12. Get component Getcomponent--Primary scripting series

13. Learn if statement if statements--Primary scripting series

14. Examples of instantiate--primary script writing series

15.Lerp function First Knowledge--primary script writing series

16. Gaze effect LookAt--Primary scripting series

17. Circular statement loops--Primary scripting series

18. Mouse down Event onmousedown--Primary scripting series

19. Scope of application and access modifier scope and access modifiers--primary scripting series

20. Script behavior component Scripts as behaviour components--primary scripting series

21. Translation and rotation control translate and rotate--primary scripting series

22. Update and fixed updates update and fixedupdate--primary scripting series

23. Variables and functions variables and functions--Junior script writing series

24. Vector Math Vectors Maths--Primary scripting series

Thanks to our daughter-in-law's translation consultant and strong support!

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series Grid renderer and filter mesh renderers and filters

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