[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced cameras

Source: Internet
Author: User

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced cameras

Recently got some of the official Unity video tutorials, all in plain English, without any subtitles or speeches or anything. Although basically understand, but it is difficult to hear some of the detailed knowledge points. So the idea of doing Chinese subtitles was created. This article shares the first completed video, the "Beginner Graphics–lessons series Camera Introduction Cameras". Listen to the translation, the time axis, suppress the person is oneself. Do not use the video for illegal purposes.

Youku video seems not very clear, there is a need for high-definition video of the classmate trouble to praise and leave email~

There's a video with the truth

Highlights in the video

Each scene must have at least one camera to render the objects in the scene

When making a first person camera

Make sure the camera is the same height as the player object and the same direction

When making a third-person camera

Position the camera on top of the player object

The camera has two different rendering modes

In perspective mode, the camera renders the result as the human eye sees in the real three-dimensional world.

In orthogonal mode, there is no depth perspective, and all objects are rendered in parallel projection (Parallel Projection)

Our scene needs some background.

This is controlled by the camera's "Clear Flags" and "Background" properties

When using multiple cameras, it is a practical practice to set the "Clear Flags" to "Depth only"

Objects rendered by each camera are displayed before and after the value of "Depth"

first render with minimum "Depth" value (shown in last face)

The "Depth" value of the general master camera is minimal and the "Clear Flags" is set to "Skybox" or "Solid color"

The "Clear Flags" property of the other cameras is set to "Depth only"

The contents of the camera render are limited by the "culling Mask" attribute

The culling Mask drop-down box lists all layers in the scene (layer)

The camera will only render the checked layer

Plan

I've collected a total of 75 English videos similar to the one given in this article. In the near future, we will gradually produce Chinese subtitles and share them.

1.Unity Interface Overview-unity official Tutorials Beginner Editor-lessons Series

2. Scene View-unity official tutorial Beginner Editor-lessons Series

3. Project panel and Import

4. View Panel-unity official tutorial Beginner Editor-lessons Series

5. Level and parent-child relationship-unity Official tutorial Beginner Editor-lessons Series

6. Understanding Game View-unity Official tutorial Beginner Editor-lessons Series

7. Label-unity official tutorial Beginner Editor-lessons Series

8. Prefabrication-Concepts and usage-unity official Tutorials Beginner Editor-lessons Series

9. Game objects and Components-unity official Tutorials Beginner Editor-lessons Series

10. Set up and player settings-unity official tutorial Beginner Editor-lessons Series

1. Camera Introduction Cameras--beginner graphics-lessons Series

2. Lighting Introduction Lights--beginner graphics-lessons Series

3. Material Understanding Materials--beginner Graphics-lessons Series

4. Grid rendering with filter mesh renderers and Filters--beginner graphics-lessons series

5. Grid Introduction Meshes--beginner graphics-lessons Series

6. Material Introduction Textures--beginner graphics-lessons Series

1. Light Projection Concept Raycasting--unity Official Tutorial physical system

2. Understanding Rigid Body rigidbodies--unity Official Tutorial physical system

3. Physical material physic Materials--unity Official Tutorial physical system

4. Collision Input Oncollisionenter--unity Official tutorial physical system

5. Joint Introduction Joints--unity Official Tutorial physical system

6. Collider as trigger colliders as Triggers--unity official tutorial physical system

7. Collider Introduction Colliders--unity Official Tutorial physical system

8. Adding torque Add Torque--unity official Tutorial physical system

9. Adding force field Add Force--unity Official Tutorial physical system

10. Brick shooting Brick shooter--unity Official tutorial physical system

11. Pinball Bouncing Ball--unity official tutorial physical system

1. Project Overview--Stealth Project stealth style game maker

2. Game setup and lighting--Stealth project stealth style game maker

3. Warning light Settings--Stealth project stealth style game maker

4. Tag Management--Stealth project stealth style game maker

5. Screen gradient Effect--Stealth project stealth style game maker

6. Game controller--Stealth project stealth style game maker

7. CCTV camera--Stealth project stealth style game production

8. Laser Grid effect--Stealth project stealth style game maker

9. Player settings--Stealth project stealth style game maker

10. Play Animation Controller--Stealth project stealth style game maker

11.HashIDs--Stealth project stealth style game maker

12. Player movement--Stealth project stealth style game maker

13. Player blood Volume-Stealth project stealth style game maker

14. Camera movement--Stealth project stealth style game maker

15.The key--Stealth Project stealth style game maker

16. Single door and animation--Stealth project stealth style game maker

17. Enemy Settings--Stealth project stealth style game maker

18. Enemy visual and Auditory settings-Stealth Project stealth-style game maker

19. Enemy Animation Settings Category--Stealth project stealth style game maker

20. Enemy animation Settings--Stealth project stealth style game maker

21. Enemy Shooter--Stealth project stealth style game maker

22.Enemy ai--Stealth Project stealth style game maker

1. Activating the Game object activating gameobjects--Junior script writing series

2. Array arrays--primary script writing series

3. Wake-up and start awake and start--Junior script writing series

4.c#vs JS Syntax C # vs JS syntax--Primary scripting series

5.Classes--Beginner script writing series

6. Conventions and grammars conventions and Syntax--Primary scripting series

7. Incremental time deltatime--primary script writing series

8. Destruction function destroy--primary scripting series

9. Enabling and disabling components enabling and disabling components--primary scripting series

10. Get axis Getaxis--Primary scripting series

11. How to get the button or key input Getbutton and GetKey--Primary scripting series

12. Get component Getcomponent--Primary scripting series

13. Learn if statement if statements--Primary scripting series

14. Examples of instantiate--primary script writing series

15.Lerp function First Knowledge--primary script writing series

16. Gaze effect LookAt--Primary scripting series

17. Circular statement loops--Primary scripting series

18. Mouse down Event onmousedown--Primary scripting series

19. Scope of application and access modifier scope and access modifiers--primary scripting series

20. Script behavior component Scripts as behaviour components--primary scripting series

21. Translation and rotation control translate and rotate--primary scripting series

22. Update and fixed updates update and fixedupdate--primary scripting series

23. Variables and functions variables and functions--Junior script writing series

24. Vector Math Vectors Maths--Primary scripting series

Thanks to our daughter-in-law's translation consultant and strong support!

[I give Unity official video tutorial to do Chinese subtitles]beginner graphics–lessons series of cameras introduced cameras

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