I will give you a detailed explanation of the problem and share with you the tutorials on corner and tile technology.
Tutorial sharing:
Puzzles
A puzzle describes how an object is composed of several different figures. A puzzle is also called a project drawing or a top view. With a set of puzzles, Illustrator can easily draw 3D space objects from any angle, perspective, angular, or many other plotting. 3D models often use equal angles to accurately draw 3D objects.
A puzzle is a way to express a 3D object in a two-dimensional space. A typical puzzle is a view that draws a certain proportion of objects on the top, side, and front.
A puzzle may have more than three sides. If one side of an object is special, only three views cannot clearly display one object.
When you have a set of clear puzzles, you can draw an object in a variety of different ways and use these views in your design. If you want to draw a physical puzzle, you need to measure the physical size first. Use a ruler or a set of measuring instruments to measure each side of an object, record it, and draw a sketch. After you complete the data labeling, you can draw a set of puzzles in Illustrator based on the labeled data. The puzzle brings us a lot of questions about the angle.
An equal angle is a type of Axis test projection subject. The equal angles use the average measurement rules of Greece. This is because the equal-angle method cannot be used. It can only be a grid line with a 30-degree angle.
Generally, it is out of reality. This is obvious when the angular cube is beside the perspective cube (as shown in the figure. If you want to draw it in an equal-angle manner, there will be some local distortion (here the distortion refers to not conform to the actual perspective ). This is one of the reasons why the image has a special visual appearance. Especially when using illustrator, and then using an equal angle to draw the top (the top aspect of the object. Therefore, when you draw an object, each object is placed on the same surface of a 3D graph.
Note: Here we will explain some ideas:
1. Get a set of puzzles, including the top, side, and front of a 3D image;
2. duplicate objects on each side do not need to be repeatedly painted when drawing a puzzle. For example, a cube has a square on each side. When drawing the first draft of the puzzle, you only need to draw a square, you do not need to draw three squares.
In the absence of a checkpoint or a video line, an object is the same no matter where it is placed on the page. This is important because you only need to draw an object. For example, you may want to draw an assembly tool with more than one hundred screws, but you only need to draw one screw, and others can be copied. This improves your work efficiency.
There are also many other subjects that do not use vertices or flags. The help for you is similar. However, only the equal angle is the only technology in these subjects that jumps out of the illustrator toolbox and is of great help to graphic designers. The use of angular on early electronic games has already affected many Angular pixel designers. Then, when more and more documents and images are used in magazines and newspapers, you will find that designers are increasingly using the same angle.
Draw an equal angle
Okay. Now let's talk about how to draw an equal angle. The best way to draw an equal angle is to first create an equal angle grid in Adobe Illustrator.
Step 1
First open the preference (Ctrl + K), and then set the keyboard increment to 1in.
Step 2
Click the line tool at any position on the page. In the displayed dialog box, enter the length: 30in, angle: 30 degrees.
Step 3
Press and hold the Alt key and click the right arrow to move the line to the right of the page. Because the increment of the keyboard I set is 1in, the copied line is shifted to 1in. Repeat this operation until the page is full.
Step 4
Use a straight line of 150 degrees from the right to the left, and copy step 1. You can also select all the straight lines, double-click the image tool, and then horizontal image, click "copy.
Step 5
Now you have an equal-angle mesh. Select menu> All (Ctrl + A), and press Ctrl + 5 or view menu> reference line> create reference line to convert the grid lines to reference lines. Save the file as an "iso mesh template", so that you can call it at any time when you use an equal-angle drawing later.
Step 6
Now we can draw an object on the angular mesh. Use the pen tool to draw a quadrilateral.
Step 7
Use the direct selection tool (white arrow) to align the four corners with the grid points of the square on the grid.
Step 8
Use the pen tool to draw the left and right sides of the cube in the same way as above. First, quickly draw a approximate quadrilateral shape, and then use the direct selection tool to move the four corners to the grid points of the square mesh respectively. When drawing a shape on an equal-angle mesh, consider the objects to be drawn: Top, left, and right. This is more conducive to the presentation of complex graphics.
Step 9
Select the three faces and group them (Ctrl + G). Now you have an equal-angle cube. You can create several copies of the cube and draw a larger shape, you can zoom in or zoom out the cube, and then make the shape of the following figure.
Combined puzzles
Now that you know how to draw a cube on an equal-angle mesh, let's talk about the puzzle.
Step 1
Draw some simple and proportional puzzles on the grid.
Step 2
First draw the left side. Use the pen tool to calculate the grid and draw a rough figure. Then, use the direct selection tool to align the anchor point to the grid point.
Step 3
Then draw the front of the shape. Calculate the grid lattice, use the pen tool to draw the approximate shape, and then use the direct selection tool to align the anchor points.
Step 4
Then complete the shape above. After that, I believe that you have a certain understanding of the various elements of the shape, not just stay on each surface, therefore, it is necessary to read and explain the concept of an angle in practical use. Otherwise, a group of puzzles may be a three-dimensional map with three different faces.
Conclusion
You can use the same puzzle to draw objects from different angles and directions. It is very easy to create basic shapes on a tile mesh, which is useful for drawing more complex objects.
All right, the above information is the full content that I have shared with all the users of this software of Illustrator, including the detailed equi-angle and tile technology tutorials, you can see that the user here, Xiaobian believes that everyone is very clear now, dishwashing Xiaobian above the tutorial can bring you useful help.