Implement Layout page Switching Using TestCpp, and testcpp page Switching
//HelloWorld.h#include "cocos2d.h"#include "ui/CocosGUI.h"#include "First.h"#include "Second.h"#include "Third.h"USING_NS_CC;using namespace ui;enum Tag{ FIRST = 1, SECOND, THIRD};class HelloWorld : public cocos2d::Layer{public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); Size winSize; First* first; Second* second; Third* third; void createLayout(int tag); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); void touchEvent(Ref *pSender, cocos2d::ui::Widget::TouchEventType type);// void touchEvent(Ref* pSender,cocos2d::ui::Widget::TouchEventType type); // implement the "static create()" method manually CREATE_FUNC(HelloWorld);};
//HelloWorld.cpp#include "HelloWorldScene.h"#define MAX_LAYER 3;USING_NS_CC;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}static int sceneIdx = -1;Layout* createActionManagerLayer(int nIndex){ log("sceneIdx = %d",nIndex); switch(nIndex) { case 0: return First::create(); case 1: return Second::create(); case 2: return Third::create(); } return NULL;}Layout* nextActionManagerAction();Layout* backActionManagerAction();Layout* restartActionManagerAction();Layout* nextActionManagerAction(){ sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = createActionManagerLayer(sceneIdx);// layer->autorelease(); return layer;}Layout* backActionManagerAction(){ sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = createActionManagerLayer(sceneIdx);// layer->autorelease(); return layer;}Layout* restartActionManagerAction(){ auto layer = createActionManagerLayer(sceneIdx);// layer->autorelease(); return layer;} // on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); winSize = Director::getInstance()->getWinSize(); auto layout = Layout::create(); layout->setSize(Size(winSize.width,winSize.height/4)); layout->setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); layout->setBackGroundColor(Color3B::WHITE); layout->ignoreAnchorPointForPosition(false); layout->setAnchorPoint(Vec2::ANCHOR_MIDDLE_TOP); layout->setPosition(Vec2(winSize.width/2,winSize.height)); addChild(layout); auto image1 = ui::ImageView::create("b2.png"); image1->setTag(FIRST); image1->setPosition(Vec2(layout->getSize().width/4,layout->getSize().height/2)); image1->addTouchEventListener(CC_CALLBACK_2(HelloWorld::touchEvent, this)); layout->addChild(image1); auto image2 = ui::ImageView::create("r2.png"); image2->setTag(SECOND); image2->setPosition(Vec2(layout->getSize().width/2,layout->getSize().height/2)); image2->addTouchEventListener(CC_CALLBACK_2(HelloWorld::touchEvent, this)); layout->addChild(image2); auto image3 = ui::ImageView::create("f2.png"); image3->setTag(THIRD); image3->addTouchEventListener(CC_CALLBACK_2(HelloWorld::touchEvent, this)); image3->setPosition(Vec2(layout->getSize().width/4*3,layout->getSize().height/2)); layout->addChild(image3); auto first = First::create(); first->setTag(10); first->setPosition(Vec2(winSize.width/2,winSize.width/4)); addChild(first); return true;}void HelloWorld::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type){ auto tag = static_cast<ui::ImageView*>(pSender)->getTag(); log("tag=%d",tag); auto child = getChildByTag(10); if(child != nullptr) { removeChildByTag(10); } switch(tag) { case FIRST: { log("First"); auto temp = backActionManagerAction(); temp->setTag(10); temp->setPosition(Vec2(winSize.width/2,winSize.width/4)); addChild(temp); break; } case SECOND: { log("Second"); auto temp = restartActionManagerAction(); temp->setPosition(Vec2(winSize.width/2,winSize.width/4)); temp->setTag(10); addChild(temp); break; } case THIRD: { log("Third"); auto temp = nextActionManagerAction(); temp->setPosition(Vec2(winSize.width/2,winSize.width/4)); temp->setTag(10); addChild(temp); break; } default: { break; } }}void HelloWorld::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return;#endif Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}
//First.h#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace ui;class First : public Layout{public: CREATE_FUNC(First); virtual bool init(); void touchEvent(Ref* pSender,cocos2d::ui::Widget::TouchEventType type);};
//First.cpp#include "First.h"bool First::init(){ bool bRet = false; do{ CC_BREAK_IF(!Layout::init()); auto winSize = Director::getInstance()->getWinSize(); setSize(Size(winSize.width/2,winSize.height/4)); setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); setBackGroundColor(Color3B::GREEN); ignoreAnchorPointForPosition(false); setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM); auto text = Text::create("1","",30); text->setColor(Color3B::WHITE); text->setPosition(Vec2(getSize().width/2,getSize().height/2)); addChild(text); bRet = true; }while(0); return bRet;}void First::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type){ auto temp = static_cast<ui::ImageView*>(pSender); log("tag = %d",temp->getTag());}
//Second.h#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace ui;class Second : public Layout{public: CREATE_FUNC(Second); virtual bool init(); void touchEvent(Ref* pSender,cocos2d::ui::Widget::TouchEventType type);};
//Second.cpp#include "Second.h"bool Second::init(){ bool bRet = false; do{ CC_BREAK_IF(!Layout::init()); auto winSize = Director::getInstance()->getWinSize(); setSize(Size(winSize.width/2,winSize.height/4)); setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); setBackGroundColor(Color3B::GREEN); ignoreAnchorPointForPosition(false); setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM); auto text = Text::create("2","",30); text->setColor(Color3B::WHITE); text->setPosition(Vec2(getSize().width/2,getSize().height/2)); addChild(text); bRet = true; }while(0); return bRet;}void Second::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type){ auto temp = static_cast<ui::ImageView*>(pSender); log("tag = %d",temp->getTag());}
//Third.h#include "cocos2d.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace ui;class Third : public Layout{public: CREATE_FUNC(Third); virtual bool init(); void touchEvent(Ref* pSender,cocos2d::ui::Widget::TouchEventType type);};
//Third.cpp#include "Third.h"bool Third::init(){ bool bRet = false; do{ CC_BREAK_IF(!Layout::init()); auto winSize = Director::getInstance()->getWinSize(); setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType::SOLID); setBackGroundColor(Color3B::GREEN); setSize(Size(winSize.width/2,winSize.height/4)); ignoreAnchorPointForPosition(false); setAnchorPoint(Vec2::ANCHOR_MIDDLE_BOTTOM); auto text = Text::create("3","",30); text->setColor(Color3B::WHITE); text->setPosition(Vec2(getSize().width/2,getSize().height/2)); addChild(text); bRet = true; }while(0); return bRet;}void Third::touchEvent(cocos2d::Ref *pSender, cocos2d::ui::Widget::TouchEventType type){ auto temp = static_cast<ui::ImageView*>(pSender); log("tag = %d",temp->getTag());}
"Internal error :! Layoutcpp @ 135: eInvalidInput "What should I do? Just saved at noon, XP system version 2006
1. Check if there is any. bak backup file. Rename xxx. bak to sss. dwg.
2. Go to cad and choose "file"> "Drawing utility"> "Repair" to find the file you cannot open.
3. Copy your. dwg and. bak files to another computer. You can also send it to me.
"Internal error :! Layoutcpp @ 135: eInvalidInput"
Is the error message displayed when the project is opened or when the civil engineering is opened?
If you open the project, use the backup file to try. The backup file is a compressed package;
This prompt may appear when you open the software. You need to reinstall CAD, change the disk directory during installation, and reinstall the Luban software, add a whitelist to anti-virus software. Otherwise, the system will not be loaded to 90%.
It is also possible that the high-version CAD2011 platform is switched to the lower-version CAD2006, so you can save it again.