Implement the Carma scroll Algorithm in as3

Source: Internet
Author: User
The Flash Optimization Efficiency is quite high. It seems that the efficiency of moving all bitmaps directly in the same Sprite is also good. This method is quite easy to use. I have tried a variety of direct bitmap operations. it seems that the efficiency is not as high as moving the entire Sprite.
The less efficiency the flash layer moves on the interface, the higher the efficiency. That is to say, the efficiency of moving 5 bitmaps with for is much lower than moving 5 bitmaps directly in one Sprite.
Yes ~ Place all bitmaps in a script to directly move the script to optimize the speed.
All algorithms must be able to control the display API of the underlying as3, which has been encapsulated and optimized.
Sometimes, some effects cannot be achieved even with C ++ OpenGL ~

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