Dynamic
The effect is as follows:
Action for the first frame:
Import Flash.filters.BlurFilter;
Onenterframe = function () {
if (mm._x!= MMX | | mm._y!= mmy) {
Mm.filters = Filterarray;
} else {
if (blury>0) {
quality = 1;
var filter:blurfilter = new Blurfilter (BlurX, Blury, quality);
var filterarray:array = new Array (filter);
Mm.filters = Filterarray;
Blury = blurY-2;
}
}
MMX = mm._x;
Mmy = mm._y;
////////////////////////////
if (mm2._x!= mm2x | | mm2._y!= mm2y) {
Mm2.filters = Filterarray;
} else {
if (blurx2>0) {
quality = 1;
var filter:blurfilter = new Blurfilter (blurX2, blurY2, Quality2);
var filterarray:array = new Array (filter);
Mm2.filters = Filterarray;
blurX2 = blurx2-1;
}
}
MM2X = mm2._x;
mm2y = mm2._y;
};
Button action:
On (release) {
Import Flash.filters.BlurFilter;
_root.mm.targety = 200;
_root.mm.targetx = 60;
var blurx:number = 0;
var blury:number = 5;
var quality:number = 3;
var filter:blurfilter = new Blurfilter (BlurX, Blury, quality);
var filterarray:array = new Array (filter);
}on (release) {
Import Flash.filters.BlurFilter;
_root.mm.targety = 15;
_root.mm.targetx = 60;
var blurx:number = 0; /
var blury:number = 5;
var quality:number = 3;
var filter:blurfilter = new Blurfilter (BlurX, Blury, quality);
var filterarray:array = new Array (filter);
}
mm Above action:
Onclipevent (load)
{
Targety = this._y;
Targetx = this._x;
} onclipevent (Enterframe)
{
this._y = this._y + 0.300000 * (targety-this._y);
this._x = this._x + 0.300000 * (targetx-this._x);
}
mm2 Empathy