In unity3d, the display time of the splash screen is determined by the speed of loading resources in the first scenario (0 in Build Setting). Therefore, to shorten the time of the splash screen, what we can do is

Source: Internet
Author: User

In unity3d, the display time of the splash screen is determined by the speed of loading resources in the first scenario (0 in Build Setting). Therefore, to shorten the time of the splash screen, what we can do is to use as few resources as possible in scenario 0. You can use the following methods for reference:

1. Place an empty game object in scenario 0;
2. Upload a script to the game object. The script contains code for application. loadlevel.

In this way, we get a theoretically mild scenario.

The above scenario may not meet the actual needs, but it is enough to add a prompt screen to tell the user that we are loading.

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