Interaction between CS scripts and JS scripts in Unity

Source: Internet
Author: User

Interaction between CS scripts and JS scripts in Unity

Note that the called scripts must be placed in any of the three folders, Standard Assets, Pro Standard Assets, and Plugins. The scripts called cannot be in one directory folder, otherwise, the compilation will fail because Unity will first compile these three folders, the scripts in the "Editor" Directory will be compiled later, and other scripts will be finally compiled (Both CS calls JS, CS scripts should be put in other file homes. JS scripts should be put in three folders for compilation first; JS calls CS, JS scripts should be put in other folders, and CS scripts should be put in three folders for compilation first)

 

I. CS calls JS scripts

JsMM. js

 

// Method in the JsMM Script function spoken () {print (js );}

Test. cs script

 

 

Public class Test: MonoBehaviour {void OnGUI () {if (GUI. button (new Rect (50,150,100, 50), diaoyong JS) {// get JsMM script JsMM js = (JsMM) GetComponent
 
  
(); // Call the method js. spoken () ;}} In the js script ();}}}
 

 

 

Place both JsMM. js and Test. cs on an object and run the command.

 

 

 

Ii. JS calls CS

 

CsMM. cs script

 

 

using UnityEngine;using System.Collections;public class CsMM : MonoBehaviour {    public void AAA()    {        Debug.Log(aaaaaaa);    }}

 

 

 

JsCode. js

 

 

//#pragma strictfunction OnGUI(){    if (GUI.Button(new Rect(50, 300, 100, 50),  JS  DIAO YONG cs)){        var csMMScript = gameObject.GetComponent(CsMM);        csMMScript.AAA();    }}

 

 

 



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