Interaction Design meditation: Experience and experience of top design expert Jon kolko (2nd)

Source: Internet
Author: User

Interactive Design meditation: The Experience and experience of top design expert Jon kolko (original book version 2nd)
Basic Information
Original Title: Thoughts on interaction design, Second Edition
Author: (US) kolko (j) [Translator's introduction]
Translator: Ark
Series name: uidesign Series
Press: Machinery Industry Press
ISBN: 9787111396789
Mounting time:
Published on: February 1, September 2012
Start: 16
Page number: 1
Version: 1-1
Category: Computer> digital/design> UI/Interaction Design

More about "Interactive Design meditation: Experience and experience of top design expert Jon kolko (2nd)"
Introduction
Books
Computer books
Interaction Design meditation: The Experience and experience of top design expert Jon kolko (formerly book 2nd), written by Jon kolko, the thought leader in the field of interaction design, it is a milestone in the field of interactive design. This book perfectly integrates contemporary design theories and research results into interactive design practices, bringing the interpretation and analysis of interactive design to a new height. This book focuses on the latest understanding and insights in the field of interactive design, as well as the relationship between people and technology. Through fascinating content, the author can educate designers, help designers educate business people, and establish the position of interaction design in the business field. This book not only explores the changes in economic situations, the enhancement of interconnectivity and the popularization of global science and technology, but also the impact of design activities and Design on human behavior and the definition of interactive design, it mainly covers three aspects: one is the knowledge layer involved in interaction design; the other is the basic concept of interaction design as a "people-oriented" discipline; the third, experience gained by the interaction designer in practice and the methods and means used. In addition, this book discusses the roles of (Design) languages, ideas, and scripts in the design of products, services, and systems, it also introduces the process of Interaction designers dealing with complex problems related to behavior and time, including constructing a large amount of data, Observing users, and trying to provide support for the evolving human behavior over time.

Directory
Interactive Design meditation: The Experience and experience of top design expert Jon kolko (original book version 2nd)
Celebrity recommendations
Translator's preface
Introduction
Overview
Part 1 process and method
Chapter 1 human problems
Design Process
Define design issues or opportunities
Discover hidden desires, needs, and desires
Real-world surveys in the work environment
Focus group and competition analysis
Integration, construction, and refinement
Deep Reflection
Intuitive role
The role of design in grasping the overall situation
Chapter 2 management complexity
Data construction process designed to generate useful information
Data, information, knowledge and wisdom
Design by taking the fourth dimension (time) into consideration

. Use an affinity graph to organize data
Visualize the system with a concept Diagram
Use flowcharts to display the decision-making process
Show engagement point with ecosystem digoal
Use journey map to present interaction Sequences
Chapter 3 persuasion and communication
Persuasion within the organization
Lobby outside the Organization
Design products contain Culture
Ethical persuasion
Part 2 culture and responsibility
Chapter IV experience and Authenticity
Transition from artificial products to experience
Challenges to experience
Realistic challenges
Overall experience
Authenticity
Time aesthetics in experience
Chapter 5 poetry, spirit, and soul
Sincere Interaction
Research concentration
Attention to details
Chapter 6 judging and transforming bad behaviors
Availability and Influence
Judgment, framework and Ethics
Rejection availability
Discursive Design
Our selection of "what to design"
Use design to change bad behaviors
Chapter 7 weird problems
Understanding strange problems
Designed for impact
Bottom of the Pyramid
Design in health care, health care and education
Rejecting economic targets and structures
Design Education Problems
Design for others and for others
Summary
Glossary

Source of this book: China Interactive publishing network

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